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deadcrow

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About deadcrow

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  1. It's also the map that most closely resembles the classic zombie scene; houses, abandoned buses, etc. I'm really hoping they give us a more traditional zombie game with it; not just more endless waves and boarding up. I know there's talk of a time limit, but I'd like to see it play as an actual story. Start in the bus, escape to a house, board up, hold for a while, figure out you have to escape because a nuke is coming, fight outside to that underground bunker, hold it until the nuke goes off and you're "safe." That would kick ass.
  2. My biggest fear is more of the same. It is seriously time for the game to evolve. Give me upgradable positions, strategies beyond circle-running or picking a hold point based on glitches, number of windows, and/or weapons on the wall, and something to work for besides wave count. There is no reason the game can't be a whole lot more than it is...and I hope they figure that out.
  3. Hey, gang. Name's Jack, and I'm a bit of a zombie freak (both COD and other movies/tv/etc.). I play on both Live and PC, mostly co-op (zombies, spec-ops, etc.), and lately have been playing the WaW mod that allows for leveling and perks. My favorite map is Ascension, followed by Asylum, and I feel that the new maps (Call of the Dead, Moon) have really crapped the bed. In the rest of my life, I'm something of a geek; I work in IT, love sci-fi, though I'm former military and came up in the infantry.
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