TheZombieMash
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There is away to turn on the teleport green light, because I did it. I have many videos of new EE but the last time I post a fine all I got was negative responses.
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You will use this room to decode the video reels and sent the information back to the past to the theater of the damm. The first two can used in the PaP projector, But the third must be used in the projector of this room (the third must be the Lab. video reel) a confirming tone or tones will be heard.
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This a nice clean room with a teddy bear sitting at a small table. You must carry with you some of the same things that is found in this room.(some must be in the right order or color) You will get a confirming tone or tones when completed.
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This Room has a red tint, with a large bear half covered with blood and one eye. There is also small zombie bears laying on the floor around the large zombie bear like a battle as just ended. Who killed the small zombie bears (it wasn't the human zombie).
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Hi, Just join, Thanks for all cheats & hints. that help me get to this point in the game. Yes the transporter has 7 more green lights. Near the top are 6 rods at 45 degree angle with high voltage rib insulator, a cable is connected to the end of the rod, at this connection is a green light. Also a green light appears on the center of the transport pad. How to activite the lights. Each of the four rooms (that you transport to after the P.A.P room) has a criteria to meet. At certain times the Zombie program will freeze at the PaP room on my Xbox, so 75 percent is correct and 25 percent is luck. I'am having a hard time checking out the 25 percent. I start a new topic on each room to avoid confusion.
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