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Kurasaki

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About Kurasaki

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    Gas Zombie
  • Birthday 04/18/1991
  1. I hope your joking...if not please explain...because Halo 2 had a far more superior ranking system than this
  2. Yeah I suppose in that regard I should be happy about a knife as that means I have yet to reach my full potential and still have room to grow...which I can agree with to an extent... The ranks are definitley as you said "relative" to the individual with no gold standard but rather simply the bar that one sets for themselves... explains why some get knives at 60-70 (i.e. they have a low bar to leap) whereas some get theres at 150( meaning their average has given them a higher obstacle to overcome)... The way I see it the ranks are as follows 1 Bone (0%)- Youve just begun your journey 2 Bones (15%)- Youve begun to show you have some understanding Skull (50%)- Your at half of your full potential wherever that may be and have much room to grow Skull with knife (80%)- Youve shown that you excel in most areas and continue to excel the bar you set for yourself Skull with shotguns (99.99999%)- Youve exceeded above and beyond "your" skill measure and have achieved your true potential...but everyone has a thing or to to learn... The percentages being there rather than k/d as everyone sets a different skill level for themselves to hurdle...reason why the k/d does not insta-buff you to the next level Also Jimmy Z recently tweeted "Roses are red, violets are blue...Leaderboards"...perhaps affirmation that on average beating our own scores is how to level up...one doesnt have to have the last game be amazing to level up (as in I play 1000 k/d games, then have a 250 k/d game but level up because thats when the "grading period" ended) but simply a set of "good" games relative to their stats within a certain grading period in order to rank up, or potentially rank down if the games are all poor... jimmy zielinski:‏ The rank "system" is not a bread crumb path, there is no end or goal, rather it is how good you are right now. Showing that there is in fact some form of periodic grading that can buff or debuff you...how many games that grading period contains or time needed to pass is unknown...
  3. Unfortunatley I'm honestly not surprised about the improvment factor, and it is definitley true that a relativley bad player has a more efficient chance at getting shotguns then a good player...which makes no dagum sense... There was a kid with a 28 k/d...started doing easy custom town games getting a k/d of appromimatley 180-250 every game and recieved shotguns...so apparently someones whos terrible and does decent is more efficient at zombies then someone who does amazing and then does slightly better...terrible implementation of ranking... I having player 3 days IN A ROW, playing 5-8 games a day with 1000-1 k/d didnt rank up because it wasn't a large enough margin of improvment... I def feel as though the improvement factor is held higher than the consistency factor...but regardless looks like Imma have a harda** time trying to achieve shotguns but will attempt...again...there should be a standard of improvement not a relative measure...because then the ranks are in and of itself relative...people with shotguns are great compared to "their" stats but not the entire population of slayers out there...thats a defintive LACK of a true rank...but unfortunatley that seems to be what it is... Thank you for posting your information, unfortunbatley stat reset is near impossible (as of right now i believe) as they've patched all the means to do so...and I'm not starting a new account...so looks like I may be stuck with knife for a good while... I've taken a break from playing for a good bit...(4 days hahaha i love zombies too much, if thats possible) so imma jump in guns blazing and try to set a relative bar for myself...think Imma get to 38...then continue to go up 1 round for each next game and hopefully rank up... my method will be essentially: 38-suicide 39-suicide 40-suicide XX-suicide ect. ect...will Post results
  4. Death Slide glitch at the bottom of the elevator shaft

    Yeah...I dont jump at the ledge and have still gone down...but good job reading all previous posts...it is a bug...
  5. Holy dag...wonder if he put that in relation to something I recently tweeted to him(may have sent a series of rather, extensive tweets) Regardless this is momentous (as far as confirmation as people have thought this for some time...) enormously great news...this goes to show that resetting accounts is mute...and that overall stats are in fact disregarded in the result of your final rank... Rather your immediate previous games, the kills/revives/downs and other stats associated with that game are the resulting factor of how one ranks up... Bout to stop playing for a week (itll be difficult believe me) so that I'll have a fresh, "persistent" slate and will try to maintain only round 35+ games...with as little downs as humanly, and then some, possible...will post results... THANK YOU SINCERELY for posting this series of tweets... :D
  6. Sliquifier's liquid.

    True that, weapons that have some sort of back story to me have so much more...depth... as if it holds some weight that allows it to feel as personal of an entity and ally as fellow players themselves...it just makes them "last" i suppose rather than feeling discardable...while the jet gun and sliquifier were supposed wonder weapons they do feel more so like make shift guns...but the sliquifier def harnesses some liquid that has had questionable influence and design...
  7. Sliquifier's liquid.

    Not sure if thats the most adequate means of deciding whats a wonder weapon... Do I understand how shooting a knife into someone's face auto revives them(ballistic knife PAP'ed)...not particularly...does that make it a wonder weapon...not necessarily (it's wonderful but not a wonder weapon) "wonder weapon" is simply a term related to the overtly unique weapons designed for each map...using illogical fallacies and absolutism doesnt necessarily work in describing what is and isnt a wonder weapon... not to mention in there are forums that delve into the "science" of how the wonder weapons work... just takes a little knowledge and some creativeness as obviously theres no means of completely understanding how they work...currently...?...WAHHHHH Believe me its purty fun to attempt to understand the science of zombies...makes me able to drea, that one day I'll have the ability to act on the things I've learned...A man can dream...
  8. Death Slide glitch at the bottom of the elevator shaft

    if you looke closely at the slide there is a corner to the right where theres a divot...THIS is where people in particular are dying...not from hitting the floor landing and then going down (which would be an effect of fall damage) Dying in the divot is the bug not dying from the floor, I have never died from hitting the floor there... you may also recognize that people said well perhaps its associated with whos who...again no...without whos who u can pick have an ally pick u up as you can attempt to crawl out...but with whos who your previous downed body is unable to be controlled thus the reason it just infintely sits in the divot unable to be revived... It is a bug...a seemingly easy to fix bug that has yet to be patched...but a bug overall...NOT a game mechanic
  9. Death Slide glitch at the bottom of the elevator shaft

    My friend has never gone down...I have ganoe down there every 1 out of 8 times...I have been on the second to left panel(which is what my friend does to never have died) and went down...I have used the very left...and went down...I have used the very right, AND went down...I have used each individual panel, sprinting, not sprinting, jumping, not jumpoing, crouch jumping, ninja jumping, literally any method or means of probable movement and have gone down...EVERY WHICH WAY...there is no "RIGHT" way to go down...it is simply a bug...with argueably the most simple fix possible...yet they have yet to do so...it is not part of the game...punishing players for going the projected path and only navigable route one in that vicinity without a trampe steam shouldnt be a penalty...nor is it...it is a bug and needs to be patched... It is not an implementation of the map telixion and whoever else, simply a bug, I have taken it without fall damage, (beieve me I take my time with this and my sphincter literally purses everytime as I'm so dagum scared, my friend laughs his a** off everytime I use the elevator shaft as he has never gone down to it, and yes I've used his "advice/tip" as well) and still died, it is a bug...it's obvious a bug as occasionally when I go down the slide when I'm about to get stuck in that corner that inst-kills you my player shoots into the air as if I was hit by the bus on tranzit with the train rail attached and I fall down unnaffected(assuming ths was there fix for it but to no avail I still die there),it is merely a matter of faulty programming considering some people never die there while others, no matter which method we use, end up dead... all they need to do is create an invisible wall that prevent you from even remotley sliding in a fashion that would get u stuck within that corner of the slide, but obviously thats too difficult...nonetheless it is a bug...
  10. Sliquifier's liquid.

    I have always loved the notion of rationalizing and finding the specifc science among the incomprehendable...especially with zombies...with the sliquifier I feel that it has simply been treated element 115... Obviously it doesnt affect everyone and every thing as the only things that spontaneously combust are zombies, parquor crawlers(boss round) who have obviously got 115 in their system... Therefore I'm assuming, or rather considering, that the element 115 within the canister has been treated to have an adverse reaction with the element 115...consider it element 115 2.0...not better simply an augement of the original...when introduced to excess amounts of 115 i.e. zombies, it causes a chain reaction which begins to cause the cells within the zombies to immediatety alter and spontaneously implode...after the zombie impodes the treated element 115 in their body (or remains), if it falls among other infected, will slowly begin to seep within their pores and slowly cause the same reaction with the first zombie, thus replicating itself ininitley, though at an obviously slower rate as surrounding zombies are only being mildly touched by the treated element 115, while the inital zombie got a full dose worth... It is mildy acidic as a sife-effect which is why if shot direcly on the ground from the player it huts them for a mild mili-second, but s unable to bond and implode the cells as they arentovertly 115 altered... stulinger, though having 115 in his system through obvious poor decisions on what to eat in order to survive, has 115 in his system, but it has yet to fuse with his entire cell infrastructure, thus leaving him un-imploded if you will... Thats my take... :D
  11. an-94 death slide

    My friend has never gone down...I have ganoe down there every 1 out of 8 times...I have been on the second to left panel(which is what my friend does to never have died) and went down...I have used the very left...and went down...I have used the very right, AND went down...I have used each individual panel, sprinting, not sprinting, jumping, not jumpoing, crouch jumping, ninja jumping, literally any method or means of probable movement and have gone down...EVERY WHICH WAY...there is no "RIGHT" way to go down...it is simply a bug...with argueably the most simple fix possible...yet they have yet to do so...it is not part of the game...punishing players for going the projected path and only navigable route one in that vicinity without a trampe steam shouldnt be a penalty...nor is it...it is a bug and needs to be patched...
  12. I am sincerely sorry, but I can't find the video...it was an individual playing on town survival doing the 15 round custom game strategy...he would pack-a-punchand grab mustang and sally...sit atop the stairs right before jug...then open hug after getting enough and then training around stamin-up...i remember he got a max ammo right as the first round had started if anyone else comes across it... those are the best specifics I can state...he also mentions caspahz in his vid...the person had a 30 k/d as people in the comments were in uproar(as with me a bit haha) but nonetheless I can't seem to find it...
  13. I am confused. Also post links to justify your case. I sincerely apologize for not having posted a link...I have searched tirelessly but have yet to find it...I cant remember where I watched it though I know it was on youtube, but what I typed into google to direct me to the video has eluded me...If u dont believe me that's fine and I completely understand as trolling and deciet is hard to overcome on the internet...but nonetheless I have seen a video where the individual had: 18972 kills(roughly) 590 downs (roughly) And i remember his k/d was roughly 30 Believe me when I say I am adamant that I watched said video...i have constantly been trying to understand this system rigorously and wouldnt post false information...what you belive though is ulitmately your choice... What I'm saying though is that overall stats...such as a certain k/d, a certain number of revives, downs ,headshots, accuracy...etc doesnt matter...rather your "persistent stats" as in... if i have a series of horrific games and my overall k/d in 50...then I play a series of 8 games over the span of two days where my k/d average for those games is 400 then that will play into me leveling up...rather than my overall avgerage that would obviously be little affected by 8 games...
  14. accumulated enough "revives"... *
  15. It's official that the "prerequisites" to ranking up are in fact debunked...I have accumlated enough downs from playing with randoms this week to get a 99 revive/kills ratio...I have a 345 k/d ratio...I have 35% headshots...2.8% accuracy...and 250k+ kills... highest round of 104 (sliquifier yes I know, only did it that one game, after that I couldnt sit through it again...way to dagum tedious) with average highest round of 38-47... AND still to no avail...no rank up to shotguns... The algorithm to this "persistent rank" must correlate to some definitive means of gaming patters...its called a persistent rank so perhaps it takes an average of X# of previous games and that coupled with X# of rounds/kills reached within that game vs downs is how one levels up... I repeat and am thoroughly without a doubt convinced that the system requires no overall stats...there are shotguns with 30 k/ds...Ill post the link if u doubt it... IT has to be something definitive as its a matter of mathematics...an algorithm is in place...the question is what is it...
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