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Xperiment 117

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About Xperiment 117

  • Rank
    Gas Zombie
  • Birthday 01/30/1996

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  • Gender
    Male
  • Location
    US Virgin Islands
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    Xperiment 117
  • PSN
    Xperiment117
  1. Pretty sure my friend and I hold the record for the fastest completion of the EE! Anyone wanna challenge that time?
  2. Der Eisendrache LFG

    Just a heads up there's no option for Der Eisendrache in the LFG. But if anyone wants to play on PS4 my psn is Xperiment117 ;)
  3. Brand New SOE Easter Egg - POSSIBLE SPOILERS

    That's awesome! I guess we know what the new equipment is for lol
  4. Mission start text

    Also this explains that if Campaign mode was the Player's last dying dream then Nightmares is the Player's last dying nightmare. LOL sneaky Treyarch
  5. Mission start text

    Slowing down the mission start text shows us the TRUE campaign story. Link: https://www.reddit.com/r/blackops3/comments/3s8jkq/massive_spoilers_discovered_something_huge/ *START QUOTE* Spoilers for the whole campaign, don't say I didn't warn you. So...I've noticed a distinct lack of discussion about the campaign here, which is understandable. Most CoD fans consider the campaign to be nothing more than a fun little distraction. For those who played it, most are terribly confused, especially by the ending. Personally, while it isn't standard CoD fare, I enjoyed it very much. Enough conspiracy and mystery to keep me entertained. I started a new playthrough on Realistic. While I was loading up the first mission, I remembered something: that scrolling text at the beginning of each mission that moves too fast to read, I wanted to see if I could read it this time around! So I opened up Youtube and went to a lets play, slowed the speed, and read it. The first mission's text reveals something huge. Since I found no one else who had the text available (or even discussing this) I have transcribed it here: OCT 27th, '65. At approx. 14:00 hours we recieved word that HVI Egyptian Minister Said had been located at an NRC airfield in the Ethiopian Simien Mountain Range. Following the NRC's recent defeats in Cairo, SOCWA had reason to believe the Minister was to be made "an example of", in retaliation. Mission Priority was to extract the Minister via an EXFIL drone located outside of the principal AO. Airspace window was limited, mission success relied on the hacking of the site's DEAD system. We moved at 21:00 hrs. The operation was coordinated between two teams. Primary was my team- WA Black Cyber Ops Division comprised of Specialists Sebastian Diaz, Sarah Hall, and Peter Maretti. Secondary was WASF, led by CO Hendricks and a bunch of new faces. Plan was that my team would keep the NRC occupied while WASF moved to secure the HVI for extraction. Here's the first part, nothing too complicated mostly just detailing the plans for the mission and the roles each group would play. One thing of note however, is that the report is written in the past tense, rather than future, implying that the mission report is a framing device to tell the story of this first mission. Moving on... Personal Disclosure: This operation was my first time working with Hendricks since #61-63-68-75. He notcied the scarf on my arm and asked about Rachel, I guess he hadn't heard about our separation. Now this is notable: Rachel Kane, your CIA handler later in the game, was involved with Taylor at some point. This will come into play later. As you no doubt already know, the operation did not go as planned. WASF discovered additional hostages on site, among them Lt. Khalil- captured by NRC at Lotus Towers and previously assumed KIA. Wait a minute...Wasn't Lotus Towers the location of the second to last mission of the game? You, as the "Player" fought alongside Lt. Khalil and Rachel Kane there in order to capture the CORVUS-infected Taylor. Near the end of the mission, Kane states that Lt. Khalil's position is being overrun, and that's the last you hear of him. If he's not killed in that fighting, then he would likely be taken prisoner. Now isn't that odd? This reveals that Lt. Khalil participated in another campaign at Lotus Towers and faced capture there as well, five years (?) before fighting there alongside the Player. Initially I stuck to protocol and denied Hendricks' request to extract- with our limited window for extraction, I did not believe we had time to secure both the Minister and additional hostages. However- after some deliberation, I changed my mind. I made the call to return for the other captives- while Hendricks' team moved to EXFIL. Though the drone was able to secure the Minister and Khalil- the others were not so lucky. Hendrick's VTOL was forced out of the airspace with his team still on the ground. Though they tried to fight back, they were quickly surrounded and overrun by NRC bipedal robots. Most did not survive. Most of this info is already known, and it does not reveal much. However... I'd like to state for the record- the responsibility for the outcome rests solely with myself. No blame should be apportioned to Hendricks- even though he directly challenged my orders. I was the one who decided to break protocol and return for the other hostages. Even in light of the tragic consequences of my decision, I do believe that trying to save the lives of our allies was indeed the right thing to do. This I think is a good insight into Taylor's character, deliberate and responsible, one who does not hold grudges, and someone who values human life, both of his teammates and any allies and civilians caught in the crossfire. A striking contrast to his later portrayal, which is obviously due to the mind virus of CORVUS. However, it calls into question one common interpretation of the ending: Taylor's consciousness overtaking the players. Anyone who has finished the game knows how it ends, the Player is asked their name and they respond with "Taylor." This is incredibly open-ended and subject to many different interpretations, though one of the more common ones I've seen is that Taylor's consciousness took over your body. What reason would he have to do this? He's fully willing to give his life for others and is not selfish at all. In the Lotus Towers mission, he kills himself to stop the spread of CORVUS' infection. It is very clear that he is a good man who was compelled to do terrible deeds by a malevolent force. This look into his character definitely clashes with that theory, though its by no means a definitive debunking. But anyways, here's how the report ends, which reveals so much in so little words. The sole survivor of Hendricks' team was taken to the Zurich facility to undergo emergency lifesaving procedures.After being stabilized, they were quickly identified as a potential candidate for the expansion of the Cyber Ops program, and were fitted with a DNI. Prior to limb replacement surgery and full body augmentation, I personally interfaced to assist with their integration, acclimation, and training. They had potential. Unfortunately, complications arose during the procedure- They were pronounced dead shortly thereafter. Yep. You died. The Player, the man or woman you played through the whole campaign as, died after the beginning of the first mission. Everything after that (other than possibly parts of mission 2, as it is a simulation in your comatose mind) was an elaborate dying dream that was greatly enhanced by your new Direct Neural Interface. Just as important however, is this point: Prior to limb replacement surgery and full body augmentation, I personally interfaced to assist with their integration, acclimation, and training. Taylor interfaced with your DNI, stepped into your mind. That's what you see in Mission 2, Taylor helping you train with his team, and helping you get used to your new systems. Sometime after, however, your life started slipping away. You ended up in this extremely realistic dream, generated by your wandering, withering mind interfacing with your DNI, creating an expansive simulation that you lived out the last moments of your life in. In all likelihood, it only lasted a few hours in real time, with you dying shortly after complications first arose. Whose to say that your mind wouldn't interpret your simulated dream as happening across a much larger span of time though? Which brings me to the final point: all of the content of the dream that you play through for the rest of the game is based on Taylor's experience. Some of this experience is drawn from the Black Ops 3 prequel comic. In that comic, an allied squad, led by Dylan Stone, goes rogue, and Taylor's team comes to blows with them. Now, the Player lives this out in the dream, thanks to Taylor interfacing with the player's mind and sharing his thoughts and experiences. Instead of Dylan Stone going rogue, Taylor takes that role in this instance, with Hendricks and the Player(s) taking on Taylor's squads role. The only difference is a rogue AI is thrown in the mix, because dreams are imaginative and irrational by nature, and also seemingly because of the player character's distrust of robots and mechanical beings, due to their maiming. Additionally, Taylor's knowledge of the Lotus Towers engagements and Lt. Khalil's capture is what causes the player's similar experience in the second-to-last mission. Taylor interfacing with you also explains the Player becoming romantically involved with Rachel Kane, and also explains why it occurs when playing as a female character (which many other fans wrote off as just lazy writing, lesbianism notwithstanding), due to Taylor's prior relationship to her. Additionally, the out-of-place scene where Kane is sitting by the Player's bedside is explained by this; a dream where the Player subconsciously acknowledges that they are hospitalized and dying, being visited by a simulation of their "love interest." In that scene, Kane says she can't be with you anymore, but then shows up without any qualms in the next mission, seemingly having changed her mind. This explains that odd sequence of events. Finally, this explains the moments where your character seemingly zones out and loses track of time, and why they seemingly start going crazy in the final mission; your character is drawing their last breaths in real life. This, in my opinion, is also the best explanation for why the player answers "Taylor" when asked for their name at the end of the game. Since you've lived out Taylor's experiences and parts of his life in this elaborate dream, it would make sense that you'd subconsciously identify as him. So there you have it folks: it was all a dream. *END QUOTE*
  6. Red lights in teleporter C room

    4 red lights on the wall you say? Must be an achievement-checker like in Buried to see if all four players finished SOE's EE. JK. Maybe though. If anything though, four red lights might just indicate that each of the four players would have to do something individually to activate the lights.
  7. SOE EE FINALLY COMPLETE!

    Not at 1am, Thursday's busy mornings for me. If you still need a guy by tomorrow afternoon I'll be on.
  8. SOE EE FINALLY COMPLETE!

    Maybe like how we needed to have Call of the Dead and Shangri-La's Easter Egg done to complete Moon's, we need to have SOE's EE done to get the summoning key to do The Giant's. Also if that's true, then we'll need The Giant's EE done to complete DLC 1 and so forth until Richtofen fixes the universe or something else happens.
  9. Blueprint scraps pieced together

    Those spheres are probably the summoning key that Richtofen takes from the SOE crew at the end of the SOE EE. Also, @RedDeadRiot good point about it looking like the PaP blueprints as I've heard quotes in The Giant from Richtofen about the creation/creator of PaP in the (Wild?) West.
  10. The Giant - Hidden Song

    I'm surprised no one has mentioned the new song on the map. It's a remix of Beauty of Annihilation. Two of the 'Press x for song' Brains are facing each other in the back of the kennels by the stairs. The remaining one is by Teleporter B in the room to the right.
  11. SoE Easter Egg

    @rbb93 Yeah I thought the Margwa parts were for something, but I never knew there was a WW on this map until this morning lol. Either way maybe the WW is used for the steps after killing the shadow man.
  12. That Didn't Last Long

    Maps are FIXED for NXOE users and the few Original Dashboard users who were having problems. Enjoy your weekend everyone!
  13. SoE Easter Egg

    ^ white text background?
  14. SoE Easter Egg

    The next steps for the easter egg are: *This can be done before step 1* Get the Swords: There a wall in the Rift with red symbols on it. Use the train to take note of three unique red symbols, which can be spotted from the window while riding the train. Once you know all three symbols, you can enter the Rift and zap the matching red symbols on the wall while in Beast mode. Inside the now open wall room, pick up the Egg from the throne and insert it into each of the four Octodad statues around the map, then charge each statue by killing zombies in close vicinity - a la moon. Finally, the egg must be returned to the sword chamber and the player is rewarded with the sword. *Only after Infest's Step 6* Upgrade the Swords: Return to the ritual area for your particular character. For example, if you're the boxer you must go to the boxing ring. There's a white ghostly figure by the summoning area. Approach the ghost and pick up the the egg. Go to the four different locations one by one (Canal, Waterfront etc.) and put the egg on the floor. A bright red circle will appear and then you kill the Margwa which spawns in each of the locations. Go back to the ghost for your character and receive your upgraded sword. Capture The Flag Go to the underground subway in the Rift. The flag is in the middle of the subway room. Take the flag outside and place it in a similar spot where you put the egg from the sword step. Protect the flag and kill nearby - any zombies or other enemies. If the flag gets destroyed because it took too much damage, then the step must be repeated. As you protect the flag it will start to glow until the next part appears. Once the flag is being awesomely protected, there will be several purple symbols highlighted on the floor nearby. Run round the area quickly, stepping on each of the highlighted purple symbols to make them disappear and to charge the flag. Return the flag to the ghost in your character's ritual area. The flag will shoot Purple Flurp purple rain beams of the purple variety at the ghost who will disappear. Rinse and Repeat Repeat CTF step 3 more times, one for each character's ritual table. KILL THE SHADOWMAN Make sure that your weapons, ammo, and perks are GUCCI Go to the Pack-a-PUNCH cave and you'll see the four gatekeepers facing the Shadow Man who is protected by a bubble. Complete a round inside the cave first and BTW there is no chance of leaving the room now because the door is blocked. Once the round is over, interact (Press X or Square for wake UP) with each of the gatekeepers and they will fire their LAZORZ beams of red light at the Shadow Man. Do this for all four gatekeepers and the final beam will bring down the Shadow Man's shield. Shoot the Shadow Man as he changes position (and if his shield comes back up again, repeat the process to bring his shield down once again) and eventually he will go over the ritual table. Once he is over the table, kill him with the upgraded sword. Into the UNKNOWN I don't know what to do next ;) It definitely has something to do with the three Margwa pieces that you pick up. I have only collected two at a time and do not know what I would do with them as of yet :/ YOU GUYS/GALS/ZOMBIES can totally solve this!
  15. That Didn't Last Long

    Everything for this game was developed natively for the PS4 (which I haven't heard much if any problems on that platform) but it seems that xbox and pc are getting the shaft on this one. Also to fix the Giant/Nuketown not showing up problem on Xbox One, just do a factory reset to the old dashboard. It'll work then. The reset can't delete your games/apps if you have an external ;) TBH this type of problem with the NXOE has been happening to all the newly released games (halo, 2kgames, BFH dlc, etc) it's really not Treyarch's or Activison's fault on this one though because it's all due to the latest NXOE update that all preview members got and that BO3 devs didn't have access to see if there were any probs.
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