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Thunderwaffe

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Everything posted by Thunderwaffe

  1. Did George Romero's stage light that changed from blue to orange as he got weaker represent the blue and orange used in the Richtofen/Maxis split Easter eggs in BO2? If so, does this mean that Richthofen is stronger than Maxis and Treyarch has been hinting since call of the dead that we should complete all three EEs on Richtofen's side to have a "stronger" reward for the last map? Discuss please!
  2. This post is to discuss future maps or ideas about perks, traps, alternate transportation from a bus (taxi, train, Jeep, subway, boat), buildables, an epic easter egg, or something crazy that would be awesome. I had this one idea about a map being just based in a big city. Oh wait... Remember what we thought would be the last map on black ops? Paris!!! A tranzit map where we find four chatacters in a post apocalyptic paris. Maybe use the subway, or a bus. There would be a catacombs area where it is ab underground maze and there are risers everywhere. Maybe even use a boat on the river Seine. Maybe a boss that has to do with the eiffel tower. Running circles around the famous arc du triumph traffic circle lol. Does anyone have ideas for this or another map?
  3. I voted the 3rd one. Theyre not bad, they just dont have things that were acustomed to. Bus depot has no perks, well yeah nacht didnt either. Farm didnt have pap? Neither did shi no numa. Treyarch wants you to play tranzit. They put regular back into this game so ppl wouldnt whine about classic not being in the game. They looked at Call of the Dead and said " we could go way bigger and more complex than this" so they did. Viola tranzit.
  4. Yes tranzit is the standard. I believe that every map pack will have one tranzit broken into 3 or 4 survival/grief maps. If they put nacht der untoten in the middle of Green run i think maybe they will put verrückt in the middle of the next one, and the shi no numa and then so on. Also im pretty sure the name Green Run is the name of a bus route. So maybe the fist map pack would be red run, blue run, yelow run, etc
  5. I hope so. And some new ones to. Maybe they would even implement pro perks
  6. In tranzit when you get insta kill the first time richtofen will say something about being in the aether, then he finishes by saying instakill. I cant remember exactly what he says but listen for it the next time you play it. Any ideas on what he means?
  7. Yes it does fire 2 bullets for every one shot. Its double tap II. One bullet will fire as two, multiplying points without waisting ammo like you did with the root beer form. This is awesome, i like how they made it better bcuz they realized no one was really using DTRB. I also think they dropped the "root beer" and its just called Double Tap II. But yeah this perk is the one to use if you need points
  8. Its double tap II. One bullet will fire as two, multiplying points without waisting ammo like you did with the root beer form. This is awesome, i like how they made it better bcuz they realized no one was really using DTRB. Im disappointed about mule kick and flopper, not so much deadshot cuz honestly, that perk was only effective on long range maps like COTD. See i think theres a reason they didnt put flopper in. It would would be more overpowered than jug, the reason being that it protects you from fire damage, and there is fire and lava everywhere. The lava is purposesly in certain areas so u wont camp or be able to run circles easily. Not sure about mule kick though. Im pretty sure tombstone is its replacement. Technically tombstone is not really a perk, because it is a tombstone shape rather than a shield and it spawns a power up. It doesnt directly affect you as all the other perks do.
  9. 1. The nursery rhyme "the wheels on the bus" is the background song. 2. I think this may be part of the zombies campaign rather than a map. However it could very well be a map, and you will probably spawn on the bus and then get off once you get over run by zombies, similar to Hangar 18 on moon, and the rounds will begin. - there are probably other terminals, because it is a city map if this is the same one they showed snippets of in the spring, and the bus makes a loop route around the city and stops at each terminal or bus stop for 15 seconds then continue on throughout the game - u might have to spend points for a bus fare however 3. Richtofen driving the bus? If so, why would the blue eyed zombies try to attack his bus? 4. What is this robot voice when we see inside the bus?
  10. OK, given that Alex Mason was in his 20s/30s in Black Ops, his son was probably born in the 70s, to which, 50 or so years later in 2025, BOII time, David would be 50, graying hair, some wrinkles. 1. What 50 yr old fights a war 2. The character seen in the trailer has brown hair, looks 20/30, most likely being David's son, therefore proving the granfather relationship Alex Mason was 35 when Black Ops ended; 1968. I'm pretty sure it was confirmed that David Mason was his son and not his grandson; that is where we got the name David. We've yet to see an image of his face to discern just how old he may be. Reznov was 50 when he broke out of Vorkuta and he functioned at, if not above, the level of the younger men beside him. The character we saw in the trailer was Harper. David is Alex's son. Yeah this video confirms your theory sorry bout that. http://www.youtube.com/watch?NR=1&featu ... afe=active and we do see him in the trailer at the end with the shotgun
  11. Lamia gives the storyline and other important details about Call of Duty Black Ops II http://www.youtube.com/watch?NR=1&featu ... afe=active
  12. OK, given that Alex Mason was in his 20s/30s in Black Ops, his son was probably born in the 70s, to which, 50 or so years later in 2025, BOII time, David would be 50, graying hair, some wrinkles. 1. What 50 yr old fights a war 2. The character seen in the trailer has brown hair, looks 20/30, most likely being David's son, therefore proving the granfather relationship
  13. What if zombies in BOII had its own map pack aside from multiplayer? Maybe with elite? Idk thats not my main point. The packs should be the history or origins of the characters of The Crew. Map pack 1: Tank Dempsey. 2: Nikolai Belinski. 3: Takeo Masaki. 4: 935 (richtofen/maxis/sam?). That would be good to build up towards the final map pack (935) maybe to end it all out.
  14. I think over the year it says Monday. but October 3rd, 2025 falls on a Friday
  15. Watch the trailer but pause it at 0:39. Look at the display. It reads: 3:46 PM Month: 10, Day: 3 Year: 2025 D.Mason TC (Tacitus abbrev.?) 72 degrees Celsius.
  16. New map idea/theory The first time you get to the zombie menu on BOII, you will select maps and there will be two. However, since May 1st, only one has been advertised. So your obvious reaction will be to play the unknown one, called "CLASSIFIED". You start in Nacht der Untoten, then teleport through all the maps through automatic transitions. Ndu to V: NUKE V to SNN: buying DT SNN to DR: close up on box DR to KDT: Teleporter KDT to FIVE: downed with M&S out and shooting the ground FIVE to A: Number teleporter-Gersh portal A to COTD: after color surge after power, lightning strike at beach COTD to SL: flopping down waterslide SL to MOON: power switch once you are on moon again, you will need to find your PES. You look in the original air locks, but there is no air because the evxcavator cut through it. There fore you become downed. But not to worry, the astronaut saves you and gives you back any perks. You follow him to the teleporter that had fallen onto the pyramid. You teleport to Area 51, but green gas fills your screen from the radiation from the missiles, and has the effect of MP NOVA gas, but the circular area where the PAP used to be is a hole and you jump in it to find yourself in a dark tunnel. This is where the population escaped to during the missile apocalypse. Trust no one. They will offer prrks, guns, attachments etc for free. Some are infected and zombies, but some you can trust. They slowly walk toward you at round 1 speed and gradually speed up. You realize that with the billions of refugges of the world population are becoming zombies, you run shooting them down the tunnel. Dont make a wrong turn, but you need to follow the familiar sound that was made by the mystery red named astronaut. You will want him to teleport you now. He teleports you to a staircase that has a heavy steel door at the top with an exit sign on top. To the right there is an all perk vending machine (similar to a coke machine having Dr. Pepper, Gatorade, Sunkist), and to the left there is a wonder weapon box for 950. Zombies begin spawning at the speed you teleported away from them at. You run up and up, but it gets longer and longer. You finally ate backed up to the door. It costs 7500 pts. You rack up pts with your ww, and run out of ammo you arr not up to 7500. No going to get it its blocked by zombies. You turn around desperate to find that the door is only 1000 pts to which you open it and escape out of it to find yourself in a feild of freshly cut grass with a small jungle across the field, to right of that you have an enormous garden , past that a dry, dense NEVADA DESERT!!!!! You start to realize in the light of dusk that you recognize this place. You go in the back door of the home that owns the field in the back. You walk through the house to the cul de sac where you see all of the call of duty characters ever in a game having a potluck. you look to your left, and theres a shiny sign that read WELCOME TO NUKETOWN!!!! Population (zombie counter). You yell to the classics of the attack. Richtofen is not there, however the original three that you are not are there. (if you are dempsey, takeo and nikolai are there. The zombies pour out of the fallout shelter. when the zombies start do lessen from the epic nuketown callofduty zombieslaing reunion, it is noob the next day. Then Price or some worthless modern warfare guy yells NUKE and they leave you to begin by yourself on round 1 in nuketown, that is signifies by the nuke dropping that you survive it with your suit you got from area 51. When you left the moon power room, it was after the nukes hit earth. You teleported to A51 and it was a day before the attack. A nuketown nuke is dropped at the end of every round. Perks and weapons are here, whatever you may need. Hacker is here, but you must have the suit on due to the radiation in the air after a round starts (lasts until zombie counter is halfway to zero). When the game is over, your screen with be an over head of nuketown, that will zoom out so you can see the entire Earth, to where you see the missiles collide and blow it up. This was sort of a story of what your first reactions would be and i though it was a good way to incorporate the PES/Hazmat, map reunion as well as characters, attchments, ww box, zombie counter, and NUKETOWN!!!!! Multiplayer would work the same as solo, with 2-4 ppl. You cant go on w/o your team mates. Epic
  17. OK by now we all know that there is a countdown by seconds at the bottom of the call of duty welcome page. And we know that it will be advertised on TNT on May 1st. The actual game start at 8pm EDT, but i did some math (shocking) and discovered that the seconds are actually counting past 8pm and will stop directly at 9:00:00 PM EDT. So maybe there will be a commercial break then, idk. Just be watching around that time.
  18. I think that would be quite the epic way to say that its back and reintroduce itself. Intro to noobs. But really, treyarch probably wouldnt summarize the storyline because we are not exactly sure how the maps and their stories fit together
  19. JalH6eW3zpg A video describing the poster via Kotaku
  20. I would LOVE a downtown map. With a stadium, park, shops, streets, subway, maybe even abandoned automobiles that you could jump in and drive like GTA. That would be so awesome
  21. Very interesting!!! But did it cross your mind that the tectonic plates are still moving? Maybe the Earth's form we see on the map Moon is 200 mil years from today's shape? Or consider this: Maybe you time travel between A51 and the Moon during teleportation, because A51 may not be around in 200 mil years? Any way with your cretaceous theory maybe Richtofen wanted to wipe out the dinos for something idk maybe to make dino zombies? (those would be Ssooooo hard to kill). Or maybe there was an abundance of a certain element that he needed. IDK These are just some ideas
  22. Oh sorry for that Punishment. Lol no that was just coincidental
  23. Yeah! Like when the blizzard came it lowered visibilty, so maybe the earthquake feature could lower mobility? Like the effect of George's lightning strike on the player, also similar to the monkeys on Ascension?. That would make rape training and squeezing through tight spots more challenging, which would basically make the game of zombies itself more challenging with more features like that. Or maybe it could be something similar to the excavators on Moon. Maybe on that certain map there was like a lab with a RICHTer scale that would OFtEN reach different magnitudes from idk .2 to 7.6. You lower the magnitude with the hacker. The higher the magnitude, the more cock-like your game will be. If it reaches a certain magnitude, 7.6 in this case, you would not be able to move. This would engage the players to have an objective and once again make the game more challenging and unique.
  24. Just a small idea i had: Earthquake gun Shoot at a zombie- zombie quakes, and explodes Shoot at the ground- zombies trip and fall, as you will also, but you recover and can escape. Can break glass. (if on moon, underwater, etc) Shoot at water- tsunami effect, wiping zombies out Ammo in clip: 4 Reserve: 16 Possible names: Tectonitia, The Quaker, Fault Liner Or would this just be better as a tactical grenade?
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