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Zamininc

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About Zamininc

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  1. I'm more interested in the gun they're offering. Am I the only one left that thinks it's incredibly douchy for a gaming company to give players a possible edge over another? This isn't a free to play MMORPG where you get to play the game for free. We pay for a game and can't be on level ground with others. I mean in all likelyhood the gun will suck but come on. A zombie map and 4 multiplayer maps should be enough.
  2. Keep in mind I said from the start this theory is very unlikely and I don't even believe it to be true (at least in the Green Run map) But if there is more to this easter egg I believe it to be in easy mode.
  3. Okay here's a really really REALLY unlikely theory, but since we're all scrambling for ideas I did some very very VERY out of the box thinking. What if, there's a third side to the EE. Maxis quote: "Excellent, you have activated the two obtuse vertices of the scalene" My theory is by two obtuse vertices he means the two current sides of the EE, Richtofen and Maxis. Now, here's where I really put on my thinking cap. An obtuse angle is an angle over 90 degrees. Now, this is also where it gets very loosely connected. Now, assuming the year of most of green run is in the 2020s as per my theory. And Maxis and Richtofen were in their 30s-40s in the 1940s. Richtofen and Maxis would be WELL OVER 90 years old (from their birth). Samantha however was a child at this time and would likely be UNDER 90 years old. And among that I believe that since Samantha is currently on the moon with the other three she would have no quotes. But she may, speak in morse code possibly. And if my time travel theory is correct there should be a place on that map that is in the 1960s, the time of the "moon" map. Now check this out. Maxis diary 0918 talks about how if you want to aid him against richtofen to fight the ORIGINAL hordes. It says nothing about helping Samantha. Therefor I have logically concluded that Samantha's easter egg should be done on "easy" mode.
  4. There may be something here but the navcard is NOT always next to your points. I've had it all across my screen and even started a match with more than 1.
  5. What I was more getting at is how the crawlers DIE, don't respawn as a normal zombie, DIE when you go into the fog. I understand that the characters may have a "field" in which travels in time with them.
  6. Alright on the nuketown thing: I now believe that NTZ is infact, set in the 1960s. This only proves my theory further. As marlton is picked up right in the middle of NTZ. And clearly the bus depot is post-modern (robot bus driver, dead give away)
  7. Not really a true hole in my theory. Just divides my theory into two seperate parts. 1: The bus actually prevents the travelling from one time to another. Might actually be the key to the easter egg if true (not using bus at all during EE) 2: Or the more likelier, the bus has a range of which it time travels.
  8. Having not played nuketown zombies (have played Moon) I'm pretty sure that Moon along with Nuketown are set in the 2020s. Simply based on how Tranzit starts up in the middle of Nuketown. But hey, even if Nuketown is set in the 1960s it just gives more weight to my theory.
  9. I know it's not the multiplayer map. We've been through this. Simply confused my BO2 nuketown terminology.
  10. I'm aware of that. I always just assumed moon took place in the 2020s instead of nuketown zombies taking place in the 1960s. I do feel I overshot and overanalyzed a little but there's some decent connections and evidence in there. The most solid connection I have in my theory is that each of the places are, agreeably, much farther apart than they seem. I disagree. The scientific method is pretty much looking something, making a theory, and trying it out. The teleporters are just that, teleporters through time and space. Tedd and his bus are just plain able to move through time and space like we do. Nuketown really doesn't have much to do with this besides Marlton being there.
  11. Here's my personal theory for Tranzit What do I mean by this? I mean every single area (bus, diner, farm, nacht, power station, town). Possibly even the CHARACTERS are from different periods of time. I'll get into that later. I'll divide it up as nicely as I can into three times. Pre-modern = Before the 1990s Modern = 1990s-2015s Post-modern = 2016+ (basically the time the rest of the game is set in) Locations and time periods for the areas: Bus depot: Post-modern and most likely US southwest Diner: Pre-modern and US Northeast Farm: Post-modern and Russia (as seen by russian writing on the silos) Nacht: Likely modern or at least after WW2, Germany (as told to us on WaW) Power station: Unknown time and place Town: Modern and unknown place. English speaking. What proof do I have for this? 1: Different languages in farm 2: Zombies don't follow you into the fog, they respawn, only the characters are possible of going through time periods 3: If you make a crawler and go into the fog, it will die. Now the characters, this is more loose and I'm not even sure of it. But it's worth noting possibilites. Russman and Misty: Likely pre-modern. They have NO quotes for the guns and pre-modern would make sense for Russman because it's implied he did a lot of hand-work which in pre-modern times african americans would be expected to do. Also Misty's quote about "smelling lightning" may refer to the disease where when one sense activates another activates as well. In Misty's case, it's sight and smell. That alone doesn't prove it, however in a pre-modern society she would be looked upon as mentally insane. And judging from her quotes she gets rejected by men fairly often (maybe because of the mental illness?) Samuel: Modern. Just judging by the conspiracy quotes Marlton: Pre-modern. Picked up after NTZ which is in the 1960s.
  12. Not sure if they've been posted here before or not just some things I noticed from playing the game. -Yellow orbs I've seen some yellow orbs in places but only while looking through a window. The juggernaut room in Town has a yellow orb in it's window facing the bank. Seems to be consistent for both windows. I also found one in another window but I forgot where it was. Think it was Farm. -A few notes from "The One" song Maybe I'm just hearing things but I've been hearing a few notes from "The One" while in the fog between Diner and Farm. Very faint. If it matters I was on round 1. -Bowling alley flashing lights More importantly, the colors of the ball and pins that are flashing in the bowling alley. They all correspond to a certain perk (Blue = quick revive). Maybe there's something there? -Weird noises Heard a zip noise while training in Farm. Marlton said "I haven't heard that before, might be useful for something" or something along those lines. Again forgive me if these have been posted before I just glanced at the first page.
  13. He might not of at first, but it's possible he went crazy due to either where he teleported or just from twenty years of isolation. Apparently richtofen does too. I'm saying when they're in the pyramid, they turn crazy. Possibly Dr Maxis was in there all the time, egging Samantha on and somehow overpowering Richtofen. It doesn't. How did the group get to ascension from kino then? Ascension does not have a teleporter. You start the map riding on a lunar lander. Which isn't in Kino. I'm saying the whole order goes verruct > shi no numa > der riese > kino > call of the dead > shangri la > moon> BO2 maps > Ascension
  14. He might not of at first, but it's possible he went crazy due to either where he teleported or just from twenty years of isolation. Apparently richtofen does too. I'm saying when they're in the pyramid, they turn crazy. Possibly Dr Maxis was in there all the time, egging Samantha on and somehow overpowering Richtofen. It doesn't. How did the group get to ascension from kino then? Ascension does not have a teleporter. You start the map riding on a lunar lander. Which isn't in Kino. I'm saying the whole order goes verruct > shi no numa > der riese > kino > call of the dead > shangri la > moon> BO2 maps > Ascension
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