Jump to content

joeyoh9292

Member
  • Posts

    8
  • Joined

  • Last visited

Reputation

0

About joeyoh9292

  • Rank
    Newbie
    Newbie
  1. Well Paris would be hilariously easy to make for a climax. Eiffel Tower part (towers are already a big part of the EE obviously), a way of moving into the catacombs and a great city. The only thing they'd have to worry about is trumping blowing up the earth as an ending xD But, if they're willing to put effort into making a BIG map, they could do some great stuff. Only issue is people's patience with downloading the DLC.
  2. Just letting you know that it IS a lighting bug. It always happened with windows.
  3. Just here to say that MrDalekJD did indeed say that. I don't know when or where he said it, or how he got the info, but he did say it in a video. I just asked him in case you're wondering how I know xD Paris will probably appear sooner or later.
  4. This was just all over the forum for the past few days and the guy was a complete idiot. Couldn't form coherent sentences... This is probably where he got the info from. Thanks for putting it into a format that makes sense :)
  5. Neither of those go much with the storyline and sound like they should be saved for WaW custom maps.
  6. I recommend spending more time on the coding of zombies. I am certain that a lot of Treyarch employees have seen video's of ridiculouslly high rounds simply because you can run in a goddamned circle. It's ridiculous. I think that Treyarch should produce zombie coding in which there's a factor of randomness put into the path of the zombies, otherwise it just gets boring ridiculouslly quickly.
  7. I recommend not posting map suggestions in this topic as no-body knows the full zombie storyline. If you did/do and it has been confirmed by Treyarch that you do, then go ahead. I'm just trying to save you guys time. They know what they want from future games (storyline/map wise) but they want us to make the game itself better. Just saying. I guess you could give settings and idea's for things in a map, but don't go overboard with writing the storyline for the map and things like that, leave that to Treyarch. :)
  8. I recommend spending more time on the coding of zombies. I am certain that a lot of Treyarch employees have seen video's of ridiculouslly high rounds simply because you can run in a goddamned circle. It's ridiculous. I think that Treyarch should produce zombie coding in which there's a factor of randomness put into the path of the zombies, otherwise it just gets boring ridiculouslly quickly. Note: I also think that there should be a third tier to the PaP machine (I.e. PaP a PaP'd gun to make it ultra PaP ^.^), P.s. And proper boss rounds would be nice. P.p.s. I'm gonna keep editing this post to include more things if I think of any improvements.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .