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YourDragon son

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Posts posted by YourDragon son

  1. Can we please have host migration in zombies? I don't mean the one in the lobby i mean while playing the game.

    I stopped playing zombies on black ops cause every time i find a game the host quits in like round 3-10 and its just a waste of time i know i could just play with friends but most of them suck at zombies and playing solo is too easy.

    Does anyone agree on this?

    p.s if there's a legit reason why it's not in black ops and why it can't be in the new game then never mind.

  2. Does anyone want the wonder weapons to have splash damage back?

    Like the one the world at war waffe had? (still my fave gun :P)

    I find it more fun when the weapons kill you the user and forces you to be careful with your shots more then just cause of the low ammo on most of the wonder weapons. And kinda sick of seeing people using a wonder weapon recklessly. (ect wasting ammo on the gun unless they're near 5000 points, using it on 1-4 zombies the ray gun is a exception, and more)

    Plus i also find my self more aware of what i'm doing and making smarter chocies with the WaW waffe then the black ops waffe, thundergun, and wave gun mainly cause i know not to allow the zombies to get close to me in the first place and wipe them out before they can get close where as the thunder gun i always pull it out at the last minute dying.

    The damage doesn't have to take jug away but maybe each wonder can have their own side effects?

    Like maybe making the thunder gun (if theyarch's find a way to make it splash damage if its even in the game) blow out your ears so you can't hear the zombies till you're down then revived or died.

    Another ex. is making the winter howl slow you down (how much depends how much you froze yourself)

    Tell me what you guys think should splash damage on wonders come back or stick to the ray gun only?

    Do you find it fun with spalsh damage or just not fun at all?

    Does it make you more aware of what you're doing?

  3. To me the waw der riese wunderwaffe is the best.

    Don't like many of the new weapons expect winter's howl(I know its weak but it's fun to use for me) and vr-11 (never used it before but knowing what it does to my teammate is helpful if I have to revive and a teammate cover me once I get cotd)

    Thunder gun is ok but idk if it's just me but I'll go down a lot more while killing at the same time when ever I pull it out. And it just lower's my awereness cause there is no splash damage so I pull it out when it's close to to late :/

  4. I saw a comment on tmartn weapon xp video on YouTube and someone said getting weapon xp destroying killstreaks with the gun. Does anyone know if this is true cause my Msr is barely halfway through level 30-31 and this would help getting it gold a lot faster. Would explain why I see people shooting at the pavelow and stuff with guns instead off a stringer.

  5. Which one do you guys prefer.

    The Msr gets my vote cause it reminds me of the intervention, pulls blot back faster than the L118A (or is that just me cause when I qs I find my self trying to shoot before the blot action is over a lot, I done this with the intervention before and Msr but not so much with those two only like once a day)

    And the way the L118A scopes in throws my aim off got the gun to level 29 only cause I didn't have the Msr yet. (my Msr is also a level 29 for now :) can't wait to get gold for it and it'll be the first gold I gotten) plus Msr just feels better to me I get less hit markers but when I do the person doesn't get away from me.

    Tell me which sniper you pick and why:)

  6. Hey guys was just playing FFA on dome destorying with the model (no damage but it doesnt need damge its good as it is and level 16)and everything was going just fine till I started spawning in that room closest to that big truck-.- . This guy was just camping in front of it waiting for someone too spawn and it was me for 15 times in a row -.-. It got to the point that I had to change to my QS class and pull my FMG9's out just to kill him so I can get out of there. What's worse was the tactical insertion he has right there cause I'm sure some other poor victim would have to suffer what I just did if I didn't kill him as soon as he spwaned in his tac. Now I see why people use dead's man hand or final stand in FFA because juice doesn't help AT ALL to get out of a spwan when someone is aimming at the exact spot you respwan.

    Now my Msr kd is a lot lower than it should be and now I have to bring it back up.

    :@

    Have you guys ever ran into someone abusing the spwan system in a FFA game.

    (I'll admit I did abuse it one time for fun in mw2 on termal I think it's called. Put a clay more at the spwan and go kill others while waiting for it to blow up to set another one down but it wasn't as bad cause it only happen 3 times)

  7. ASR=G36C beast with silencer on

    SUB=UMP45 silencer+range=deadly quiet weapon

    LMG=never

    SNIPER=MSR reminds me of the intervention

    Pistols=P99

    MP=FMG9 after patch if you know how and when to use it

    Shotgun=models 1887= the animation is fun to watch:)

    These are just my preference so don't get mad at me for using the fmg9 cause I use them for cqc anyways.

    And sorry to be off topic but has anyone notice the amount of akimbo mp9 users growing recently?

    Ps: couldnt think of a best so I just did that instead.

  8. Hey guys this is dragon and idk why but when I played kino a few times this week I noticed that almost every round after the box moved there is a lot more fire sales than normal.:/ Don't know if this is just a random glitch and no one dived on eachother but one game. But I still got fire sales as much as when they didn't do that glitch. Something must have happen to make so much fire sale drops I just don't know what.

    Was playing on 360 if that has anything to do with it.

  9. I can see it working, but camping on the catwalk in the STG room works a lot better than camping in the Trench Gun room - not only do you only have to watch the front of you, there's also a drop-off on either side of you in case you need to bail out when overrun.

    I also wouldn't rely on the same strategy for playing both solo and co-op on this map, on Black Ops zombies in general you don't wanna be camping on solo when you don't need to be, running a loop of some sort is the key to high rounds in solo. Same for co-op really, but unlike solo, camping is still a viable option in a co-op game. I also see no benefit in staying in the first room past round 3 in solo play, much better off getting out of the first room when overrun on round 3 and clearing up with the Thompson before moving down to the power-switch area. This will pretty much guarantee you getting Jugg by the end of round 4.

    Only other suggestion is that it'd probably be easier to understand if the steps were round-based, moving on at a certain round/when you have a certain amount of points is always a good thing to include in your strategy to make it more reliable.

    Hope I could be of help, not trying to knock your effort in any way, just some friendly advice from my personal experiences from a map that I know like the back of my own hand ;) a pretty well written guide overall, nice work [brains]

    Lol thx super I'll admit this was rushed but I'll edit/revise it later. And on solo you have a point but the solo works for me better when I'm playing waw (cause you only have one life) once it hit round 35 maybe I will open the stair way and start doing the teleporter strategy That's what I do normally. So that way the teleporter last longer cause I think you know about what happens to them when used a lot. This would stop me from teleporting till I'm forced out. Thx for the advice and I'll make some changes in a few days :D

  10. Yeah, no, maybe. I don't know. Can you repeat the question?

    Change the poll? I will once I find out how

    Never mind found it. And let me know what you think:D

    Post if this helped or if you guys found any flaws. And improvements.

  11. Hey guys this is Dragon and i'm going to tell you my solo/co-op strategy. This works for both black ops and Waw der riese . At the start of the game just play like you normally do, but DO NOT open the treach gun way. And some of my steps are choices so they will have a -1 or -2 step one.

    Step one-1

    Do not leave the first room till dogs round, you have 3000 points, round 4-5, or if you start to get over run just buy the Kar 98 off the wall and aim for the heads, you'll easliy make your 200 points (that you payed for the Kar) back. And do not leave the room till it's a dog round or round 4-5(by then you should have 3000 or more points, if you get max use your pistol to get more points per kill and switch back to kar if it gets crazy)

    Step one-2 open the doors too the thompson room and buy that gun and go kill the rest of the zombies. If you start to get over run. (normally you should have enough points to open the doors and get Thompson when you start to get over run)

    Step two When its a dogs round make your way to the thompson and buy it to deal with the dogs or the box or even both (if you got the money) and turn the power on so people who have the money can go get their jug during a dog round since zombies won't spwan by jug.

    Step three get jug and bettys, jug you should know why already, the bettys you'll need them later for the strategy. (but go ahead and use the bettys cause you'll get two more for every round and max ammo anyways/if you still have one Betty in the waw version you'll get one more for that round)

    step 4 trade your Kar 98 (if you have one or any weapon you don't want but keep the thompson so u can get points) for a box weapon. (In black ops I prefer to get the famas in early rounds cause to me it feels like ppsh just weaker but get more money. Mid rounds grill, commando, Aug, the LMG's, monkeys and wonder weapons.)

    (Waw version I prefer ppsh, Mg42, mp 40, treachgun, ray gun, waffe and monkeys) 

    In both version's you must have one of the 3 wonder weapons I'll explain why in a later step.

    Step five.

    Get speed cola (quick revive and double tap if you want) and make as much money as you can. (so training using wall guns or box money makers)

    Step six

    When its the 3rd round try to link all of the teleporters before killing all of the hounds. And open every door way possible EXPECT the treachgun stairway to jug. 

    When done kill the rest of the dogs.

    Step seven

    Remember how i said you need the betty's? well now is the time to use them. Go to the shotgun stair way in the hall leading to jug but don't buy/open the stair way to jug, instead place your bettys down on the stairs and go back down in the hallway and kill the zombies coming for you. (be warn there are two windows next to you so check them every chance you get and kill any zombie breaking it down and repair the windows (another reason why i told you to get speed cola).

    You'll need one teammate with the waffe and raygun (not so sure about ray gun cause I had both when I did this yesterday) maybe even monkeys cause there's less chances of him going down. His job is to watch the windows with his ray gun and kill any zombie that tries to break through and repair windows. This is important so zombies won't come in from behind and if he sees 10+/a mob of zombies and see's his team mates are reloading he'll shoot them with his waffe and goes back to windows so they can have time to reload for the next mob.

    The other three players must have a LMG or a ASR with a very big ammo count. And ray gun as back up. And two people of the team must have monkeys 

    (prefer the waffe person to be one of them to have monkeys cause he's not in much danger with window/watcher duty since he'll be watching the windows and making sure the team is safe when reloading or to much zombies and save them ammo.)

    Because the three gunners will be doing most of the killing they will have the most money. At the start of each round when zombies start to spawn have one of them active the electric shock barriers to conserve ammo. 

    If you see max ammo throw monkeys (hopefully you have one still) or get the waffe guy to shoot at the zombies while someone runs for it(remember to pull out your ray gun or lightest weapon you have so you can run faster so unless you assigned someone that job for max ammo do not have two LMG's) And if you see someone running for it already just stay back and help him out by killing zombies right behind him.

    If you have a crawler at the end of a round and its a high round like mid 20's+ Don't bother teleporting, have someone watch the crawler (remember let the crawler hit you once in a while so it won't kill it self) and go for the box throw your ray gun in for any gun and try to get it again (I don't know why but 70% of the time I throw a ray gun into the box it comes back to me in the next spin not sure if this is a glitch or not, same happens to other weapons expect the waffe/thundergun ect mainly cause I not trying that unless I'm out of pap ammo and it's not dogs next round.)

    Random tips

    Nukes. When in high rounds get them fast if you get it you're safe in black ops cause the zombies will only stand in your way and stare at you, but in waw the zombies will attack you without mercy so have teammates watching with their ray guns ready to save you.

    If you don't have waffe but want to save a teammate get double tap and ray gun you see a teammate running for a powerup or about to get in a conner with zombies pull it out and shoot at your teammate area. It could save your teammate without having the waffe person destroy a zombies that could be holding a powerup

    When you get the ray gun do not pap it right away use the ammo for it first then you can pap. Same with waffe expect do it when you have three bullets left cause those bullets is not enough.

    Remember when the last dog round was cause If you teleport for max ammo kill the last zombie only to get a dog round that's money you wasted.

    (Applies to Waw only) If the waffe guy hits him self make a crawler then have him down himself. Someone revive him so he can get his perks back cause he just lost jug if he zapped himself.

    Waw players randoms are better than black ops randoms, why I say that cause when black ops players with no mic try to stay with me they die a lot. 

    But when I played with waw randoms yesterday NO ONE had a mic/talking and we manage to do this and get to round 30 (shocked my self and dog b**** slapped me plus other two guys left and the last one alive had only 6000 points so he can't teleport much.)

    This is just my opinion though so don't hate.

    I'll find ways to improve this strategy and I know I'm not done forgetting something but can't remember and I can make changes to some of this. If you guys want to modify this strategy go ahead :D hope I helped some people get to higher levels.

    P.s I forgot to explain the solo part of it I'll update this later this week peace:)

  12. I'm going to throw my hat in and say that I also believe this to be remarkably effective. It only seems to last a round or so each time, so the action must be repeated. .

    Not trying to be rude but whenever I actived it it always seem to last me till the high 30's and this is when I active it in round 1 (like I always do solo or not)

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