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Kutmah

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About Kutmah

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    Gas Zombie

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    Kutmah

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  1. How Nuketown could have been better

    I think nuketown is pretty awesome the way it is. Who needs 8 perks? I like the fact that it is a challenging map, without stuff like buildables to slow down the pace. I've heard other people say that it would be cool if mule kick dropped at round 30 or 40, I kind of like that idea. But my only complaint about this map is that they didn't make a grief mode for it. Would be an awesome grief map.
  2. Origins Highest Round

    Round 61 then we were happy to end it after 12 hours, with probably about 1.5+ hours of breaks. 2 player game, we finished the egg in a couple hours. Both ran together down in the crazy place splitting it in half. Would come up for a new shield every so often, take out panzers and turn back on generator 4 as needed. I used the ice and lightening staff, other player used fire and wind. Didn't use drone in the crazy place, as that will activate the beam of light for the end game which makes a loud buzzing sound that you have to listen to for the rest of the game. I think I had dug up three bottles by the end, so 7 perks after losing the initial double tap. Fun map!
  3. Origins Highest Round

    Made an easy solo run to 51 my second try, with no downs running in the crazy place, but experienced the same ammo issues. Decided to upgrade the wind staff and went down trying to fill it up with the walls dropping in the crazy place. Going for a solo Easter egg run now.
  4. Permanent Earnable Perks Proof and how to unlock them

    Wish I knew where the train station was...
  5. Permanent Earnable Perks Proof and how to unlock them

    Okay I'm just jumping into this and I haven't read through every post in this thread but anyways.. as far as I know the three "special powers" (only available in transit obviously) or unlockable perks, or whatever you want to call it are: perma-quick revive, bars instead of wood for widow building, and something similar to dead-shot. Perma-quick revive: you can get this by picking someone up repeatedly I've heard as much as 15 times or something. The first time I found out my friend intentionally went down so I could get it and it only took 4 tries (good guy), same deal with the green puff. Since then I've lost it once, since at the time we were still in the tombstone phase and turns out if you don't use it, you lose it. As a side note if you don't want to compromise your stats, I've found that you can just join the game with a second controller on a guest account so that no one is sacrificing downs. Haven't lost it since I got it back the second time because now I rarely let anyone die out without reviving in transit. Definitely carries from game to game. Bars: Unlocked by boarding x amount of boards in a game. I've heard 500. Will go away if you get carpenters or don't board the windows over a certain period of time. Zombies take longer to pull them off the window so they're definitely helpful. Comes and goes on and off all game, but I'm not a big window boarder myself, I imagine if you are you probably keep them all game but I don't think they carry to the next. Maybe someone can confirm/deny since as I mentioned I'm not hardcore with the windows. Dead-shot: Unlocked by getting either a total amount of headshots, or by shooting 3 guys in the head at the same time, the latter is more likely. I seem to get this sooooooo much, like over and over again when I use the python/cobra which is pretty often. Goes away when I use my raygun, comes back when I use the python and line up 3 heads. Once it's on, I'll shoot them in the chest/foot and it will still blow their head off, but does NOT count as a headshot UNLESS your actually pointing at their head. Seems like when its on the headshot box (i.e. area in which a head shot registers) is bigger. Don't think this carries from game to game but typically I'm in the late rounds using a ray when the game ends so tough to say. Pretty confident about all of these..
  6. Permanent Earnable Perks Proof and how to unlock them

    Okay I'm just jumping into this and I haven't read through every post in this thread but anyways.. as far as I know the three "special powers" (only available in transit obviously) or unlockable perks, or whatever you want to call it are: perma-quick revive, bars instead of wood for widow building, and something similar to dead-shot. Perma-quick revive: you can get this by picking someone up repeatedly I've heard as much as 15 times or something. The first time I found out my friend intentionally went down so I could get it and it only took 4 tries (good guy), same deal with the green puff. Since then I've lost it once, since at the time we were still in the tombstone phase and turns out if you don't use it, you lose it. As a side note if you don't want to compromise your stats, I've found that you can just join the game with a second controller on a guest account so that no one is sacrificing downs. Haven't lost it since I got it back the second time because now I rarely let anyone die out without reviving in transit. Bars: Unlocked by boarding x amount of boards in a game. I've heard 500. Will go away if you get carpenters or don't board the windows over a certain period of time. Zombies take longer to pull them off the window so they're definitely helpful. Dead-shot: Unlocked by getting either a total amount of headshots, or by shooting 3 guys in the head at the same time, the latter is more likely. I seem to get this sooooooo much, like over and over again when I use the python/cobra which is pretty often. Goes away when I use my raygun, comes back when I use the python and line up 3 heads. Once it's on, I'll shoot them in the chest/foot and it will still blow their head off, but does NOT count as a headshot UNLESS your actually pointing at their head. Seems like when its on the headshot box (i.e. area in which a head shot registers) is bigger. Pretty confident about all of these..
  7. But I still agree with the minimum total kills thing.
  8. Not a bad thought. The combination of where you rank with all of your rounds and all of your stats (kills, downs, doors, gibs, head shots, all of it) in comparison to the total pool of players. Could be it!
  9. Why would someone start a new account just to be in your clan?
  10. says the guy who reset his stats...
  11. Yeah I hear ya, lamest shit ever dude. If I started a new account and was only going for stats my kdr would be stupid. You can tell the lame-o's who started new accounts by total kills and whether or not they have decent records on survival, grief, BO1 etc.
  12. I would say this is wrong. I have around a 160 kdr but have shotties.
  13. Just want to say, i successfully did this. Now when I play transit sometimes red sparks circle around the gun in the box and around the lights in the town.. probably other spots too haven't noticed. I heard if you do the Rictofen one there are glowing orbs that do the same.
  14. How can you claim ignorance when as soon as you get in the lobby you can view your stats. How long did it take you to figure that out? Your the only one I've seen that is actually complaining about it, everyone else is just speculating as far as I've seen. If they are good players, they can manage to clean up their kdr. A stat reset button sounds pretty lame to me... just my opinion.
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