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cjgarof

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Everything posted by cjgarof

  1. That's the thing. You CAN rely on a max ammo. Watch my vid dude. There's a way to know exactly when you'll get one. That way you can budget your ammo better, and not have to rely on the box all the time. I'm almost at round 50 today, and still using the same ray gun and scavenger I've had all game. I haven't had to respin the box yet. I will eventually, but it's working out.
  2. I Should be putting together another COTD tips and tricks vid pretty soon. The max ammo trick I showed in my first one (the one this guy is describing) is pretty rad. I'm starting to refine it a bit more. I am going try-hard for round 60. I've gotten close, but end up making some dumb mistakes. Flopping is just not practical. Really learning the max ammo trick with both the ww and the scavenger is the key. It keeps you from having to PAP or re-spin the box. Continuously, or even mid round. This map is really a pain in the ass.
  3. lol master. what's up bud. That would work up to a point when the amount of flops becomes completely ridiculous. Outside the lighthouse is also not a place I want to have a shit ton of crawlers.
  4. So how do you continuously kill stuff for the rest of rounds that George is away? A full wunderwaffe will only last an entire round up through round 43. It's not possible to use the max ammo trick while George is gone. What did you do after round 43 when the wunderwaffe runs out of ammo?
  5. This is a solo game so is not dependent upon treyarch servers. As for glitchiness, I guess I will find out when I try! I'm taking a few days off.
  6. Thanks. It happened to me on ascension also. Yotey told me to keep my high round attempts to XBOX 2 months ago. I should have listened! As for what happened... here it is. http://www.youtube.com/watch?v=vl8z8x2yU4A
  7. Round 84. Still going. http://www.youtube.com/watch?v=G1I8qXOf30w
  8. Thanks man. I don't hold grudges. I have hit round 80! There is one thing I would change in your strategy. I actually call the elevator BEFORE I hit the trap. Doing it the other way around is pretty dangerous, especially if the two windows closest to the elevator become breach points. You'll more than likely have a zombified passenger with you on the ride down if those 2 are open.
  9. cjgarof

    does Five suck

    I've been obsessing over that map for a month straight, trying to figure out every possible way to die and how to avoid it. The things I've learned on my record run might make you hate it less. I'll make my strategy available to everyone once I'm done. Right now I just hit round 78. Still shooting for 100.
  10. So, I've officially just surpassed MrDalekJD @ Round 74. Round 75 was the Pentagon Thief, and have begun Round 76. I have not had a chance to edit the tie breaking round into yt friendly size, nor add any commentary, but have had a chance to upload some footage of my progress to my youtube channel. user/cjgarof I have seen evidence of Round 78 that has since disappeared... but I AINT DONE!!!! This is a Road to Round 100... Not Road to Round 76. For any nay-sayers, disbelevers, and any claims of modding, hacking, or glitching.... I WILL MAKE THE ENTIRE GAME FOOTAGE ARCHIVES AVAILABLE STARTING FROM ROUND 1 to EVERYONE either when I'm dead, or I've achieved my goal of Round 100. For now, here's the transition from 70-72 including how I handle the Pentagon Thief. http://www.youtube.com/watch?v=DaaLeSrg ... ideo_title
  11. Mule kick will make 1-50 easier. Beyond that, you can't outgun everything no matter how many guns you have. I refuse to use it in any future high round attempt I do though. I absolutely refuse.
  12. Haven't seen this mentioned.. but thought it was a cool trick. You can actually do the plate gathering and golden rod steps early in order to get the death machines DURING the 100 soul collection step. Me and a few buddies did this, and having the DM's to kill 100 zombies was pretty awesome.
  13. Am I the only one that thinks Mule Kick on all maps SUCKS?! It seriously cheapens the concept of 'Road to Round 100+' when 1-50 will be that much easier now. People have been finding creative ways to get to ridiculous levels ever since W@W, managing their ammo of 2 and 2 guns only. This is just silly. It can help 1-50. Past that, you can't outgun everything no matter how many guns you have. So I don't think it will effect WR attempts. The purist guys will probably choose to not use it. Any future high round attempt I do will NOT use Mule Kick. Period.
  14. That is a pretty cool glitch. Check him out. He's going through zombie animations. Normal cos doesn't swing his arms like that. The game THINKS he's a regular old zombie. Did he end up staying there? If so, could have made the game a little easier. :D
  15. If this dude can't see the discrepancy and goofiness amongst the following, then I am wasting my proverbial breath. 1. I have THREE messages from him discussing his end game points of the round 161 game. The numbers do not match either of these photos, but now there is a SECOND game. He was just confused. OK!!!! 2. Removing the blemish on the original pic would have required him to redraw both the thunder gun and the bloodstain behind score perfectly, yet he failed to preserve the 0? Oops. 3. Admitting to digitally altering a pic he's submitted as proof does NOT help his case at all. 4. His answers get more bizarre with every question or criticism he fields. So you can announce the greatest feat in zombie history publicly, but any negative response has to be made in private? I see the logic there. With that, I've spent way too much time on this silliness. I'm done.
  16. PM was referring to the 161 round game. And you've beaten the world record twice, yet still have no viable proof? I could post the entire msg, but don't feel it's appropriate to do so in order to not start any flame wars. It's just the more you explain yourself, the more your story falls apart. Sorry guys. I did not mean to hash this out in public. I don't understand the gratification one gets from their need to gain approval from others by fabricating zombie stats/scores. Totally baffling. There are more important things to judge one's character upon... zombies is not one of them. I will no longer be participating on these forums. Later!!!!!
  17. You've also EXPLICITLY told me via pm you had 1.3 million points at the end of your game. Where'd this extra million and change come from? I'm not participating in this silliness. Later guys. Was fun while I lasted.
  18. So... those are identical photos, you just photoshoped the original to make the score look better and remove a mysterious blemish? In doing so, reconstructing the texture of the thunder gun camo, AND the bloodstain where the score is represented? Come on, man. I was going to give benefit of the doubt considering scores actually can momentarily land between multples of 10 if you freeze frame while shooting. This is just getting silly.
  19. Hey thanks. I like this place.
  20. If you watched the video, it's not a thunder gun fail. The game spontaneously restarted itself. I'm guessing a RAM or GPU error aka the developer not accounting for an unexpected condition. Similar to the frequent script errors in the WAW maps. Identical thing happened to Spiderbite from NGT on his run for the Ascension record 2 days earlier to my own run for the record. And in terms of development, thunder gun fails, mysterious disappearance of grenades, or vanishing mustang & sally or wunderwaffe shots should not be an acceptable condition. May be an oversight, but why the hell would a developer make guns that don't work ON PURPOSE? By design? I don't think so. Thanks for the input though.
  21. Treyarched at round 135. The same thing that happened to Spiderbite at round 142 happened to me. Edit. Looks like this thread is no longer maintained by the tc. oh well. http://www.justin.tv/cjgarof/b/293236521
  22. I actually prefer to run this map solo. Too many guys in too many places makes the spawn out of control. Camping strategies will only get you so far, and become death traps fast. A lot of guys tend to make the map a bit more complicated and expensive than it needs to be with excess use of teleporters as well. Overuse of teleporters can actually cause them to not work if you try to activate the same one consecutively too quickly. They actually do have a cool down time of around 70 seconds, even though the button prompt is present to initiate it. This strategy got me to round 116, and I started doing this around 30. One trap only. Hangar teleporter only used when dog spawns get crazy, (6 or more en route to hangar) and in case I feel the spawn is getting out of control. Basedow runs a very similar strategy and has gotten to 90'ish. Matomaster is the guy I lifted the running part back to the hangar from. That guy is pure zombie genius. That's what I do in lieu of decent places to run circles. The zig zag pattern allows you to herd, allows a safe exit from hangar via the catwalk, and also gives the trap time to cool down. For anyone who wants to try this.. do not start TOO EARLY!!!! Before 25ish, zombs are still spawning slowly and you can easily get cut off en route back to the hangar, or even c-ckblocked by the guy on the catwalk stairs. As for guns... Unpap'ed Thomspon/Bowie Knife combo for quick dog disposal (this works awesome with Double Tap) WunderWaffe for emergencies. (I prefer to be conservative with the WW, as killing too many zombs at once tends to get you cut off via respawn). Hope this helps. Livestream archive of my recent solo run to 116. *Note this is the Black Ops version, but is perfectly suited for WAW as well. --CJG http://www.justin.tv/sludgehammer520/b/294304278
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