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Scavs

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About Scavs

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  1. Yeah, let's first ask the question "what is nuketown?" shall we? I always thought it was a prop for a nuke test, and terrorists or something invaded. Remember the "story" of maps is always a sparse narrative of why there is a conflict. However zombie maps turn this on it's head as the peripheral info shows so much significance to a story. My idea post Tranzit is that the nuketown map, at least BO2, is an exposition of technology. The bus driver continuously mentions places as "stops" associated with high science and conspiracies, Bohemian Grove was the birthplace of the Manhattan Project and so on. If you were thinking about taking a job in this covert scientific world, which Area 51's inclusion proves is part of the Zombie world, then any self respecting group, 935 or otherwise, would have a sort of show room of what people would work on. Nuketown 2025 has plaques showing possible advanced tech, maybe the idea that the audience was consumers was misplaced-the audience is personell to create this future. That's just what I was thinking. Don't know if Nuketown zombies is Cannon, but the Tranzit bus driver suggests a world we haven't really thought about much. The hubristic science of secretive institutions, people who go to work each day with their families having no idea what they do, the type of people Richtofen and Yena would have been before the war started. Maybe Morrilton worked for one of these government contractors, Samuel sneaked into the gala, etc. The bombs begin to fall and they hide in the super advanced shelter, designed not just for Radiation but Biological agents like 115(or what I think is some agent bonded with 115). Hope this was sensible, this newest release just really brings it's A game.
  2. So I really wanted the WW to be in the box, though buildables add something new. The map: like Moon easier with teamwork. Feels tough again, full of secrets. Bowie knife rules. Round 14 or so was my highest, stiff learning curve but once you start moving around and learn to ditch the bus and use lateral movement it's yours for the taking.
  3. I've been out of the loop lately, but I think they could definately throw in something where you teleport a la moon to kino or COTD or Ascension for a bit and then back to the new maps. That seems like a fun idea, and let's not imagine that the company isn't going to re-release the old maps and get more money out of them.
  4. Zombies doesn't have cutscenes. It doesn't trap you where you have to press "X" fast to open a door. It does have a story, the gameplay is exciting and strategy can be really developed, but everyone finds their own way of playing. We even have a zombies community. I know zombies is probably changing up in the next incarnation, but the way it is, they made a really excellent game. Possibly the ultimate. Fun mechanics, smart style and clear, clean level design and layout, yet each map has it's own style, it's own feeling. Spec-ops costs 7K to get an LMG, 7K. Meanwhile no story, no real character, Zombies shows us what a great experience gaming is supposed to be. Just something that has to be said. Team Takeo til death.
  5. Zombies doesn't have cutscenes. It doesn't trap you where you have to press "X" fast to open a door. It does have a story, the gameplay is exciting and strategy can be really developed, but everyone finds their own way of playing. We even have a zombies community. I know zombies is probably changing up in the next incarnation, but the way it is, they made a really excellent game. Possibly the ultimate. Fun mechanics, smart style and clear, clean level design and layout, yet each map has it's own style, it's own feeling. Spec-ops costs 7K to get an LMG, 7K. Meanwhile no story, no real character, Zombies shows us what a great experience gaming is supposed to be. Just something that has to be said. Team Takeo til death.
  6. First issue is apparent to zombie fans-what do you spend money on? Is it worth losing armor for rampage $ just to spend any more $ on body armor? Second, learn where you can take what round best, and when to hit up your depot for the round. Every map is different; some maps more readily lend themselves to survival or to your style of Play. Third try to hit killstreaks or knife kills or a rampage streak, great multipliers. This is not zombies time counts without crawlers and just nearing the depot starts a new round's countdown. On the money front use enemy weapons spending $750 on refills, then upgrade the AK-47 when you can. Red dot sight can get one a long ways. Don't forget your sentry and Delta squad. But as important is the Self-Revive. You don't run zombies solo without quick revive-but it's $4k, so if your partner thinks it's cool to run off on his own, not defend your position, get a new partner. Lastly, practice, don't imagine every run will be an instant classic, sometimes you work out or try a creative solution. You might find something that breaks the whole thing open for you. Not a lot of specifics in this tutorial, because everyone is different, but these basics, good aiming, and some claymores(maybe a predator missile or two) you can have a good game, maybe eventually a great one to help you forget that there's no new zombie map for a minute. That and kill everything you see-group them up, flash bang, spray, and leave a claymore between ya. Or however you prefer. Just take them Down before they take you down.
  7. I'm usually the person who says playing with ransoms is a good thing. It's where younger gonna meet someone new to step up your game. However, the MOON lobbies suck. People who blow up windows, can't share the Hacker, won't teleport when it's necessary; generally this map requires everybody to step their game up, playing like it's Kino won't get you that far, yet the lobby will always fill up with people who aren't team players. Anyone else's MOON experience hampered by random players? It's like the guy who isn't willing to stand on a plate to PaP in Shangri-La, only 10x worse. I don't even get on that game anymore, sad really. This was supposed to be the great map, but dimwits have turned it into a desolate MP experience.
  8. CotD was a good map, they might need to go there some other time, wreck the ship, something like that. Also I'd like another Japan map, maybe the crew travels to "7 Samirai" times because a 115 rock landed there, Takeover finally uses his sword, the "George" would be a Ronin. Just another idea. Time travel is fun.
  9. Scavs

    OBEY

    Shep Fairey, right? Just a fun drop by the developers. Who really runs the world?
  10. I thought someone else said no, and Maxis shot himself there. Anyone else think so? But, in my eyes, M.P.D. drove Richtoffen insane just like Jason Vorhees drives people insane, versus LSD, or something, i.e. not the direct cause, but started him quickly going through a world that lead him to insanity.
  11. Scavs

    Most FUN zombie map.

    I voted for moon because if people know how to play its a great experience, but Der Riese is also wonderfully designed and COTD allowed me to grow into a good zombie player. Shangri-La no fun, ascension, not very fun, but ok, Kino-no fun at all. Shin No Numa, rad fun, Nacht also fun if people don't rage quit because they don't use their mic and open the wrong door, realizing they doomed us all but won't admit its their own damn fault. Moon has similar problems, but you can have super fun if you don't have that guy on your team.
  12. Subject says it all. What strategies have been proven? I liked camping at mud, move to minecart, move to bridge, but where can you run around, what to do with the "Do Not Push" button, et al. just wanted some help from the hive mind. Thanks.
  13. Well Sam wasin the pyramid, not wether... Though I saw that term as more of a placeholder anyways... But if 115 makes zombies, n tele's n wonder weapons, and we suppose 115 is alien, why aren't zombification an, if not virus a sporification like those mushrooms that embed in ants brains and control the insect as it dies somewhere the mushrooms want to grow at. anyhow, what if 115 is really a spore and the pyramid can control them, only you get frozen cryogenically so the spores don't eat out your mind. Supposedly spores can travel through space. And as far as traveling I'm pretty sure that it's accepted that R travelled to shangri-la and less accepted is that R might have been in pyramid for a sec and that lead to him ending up obsessed with it. Whatever happened, we definitely got a lot of answers about our villains' motives within this map. Like how 935 thought of nazis as being finders not interfering with their ideology, but what was the old song that Sam said she was fulfilling a promise to her dad cause we actually heard where that conversation happened.
  14. Does the radio transmission on moon prove R was transported to shangri-la? If so does that mean the 115linked teleporters to other 115 deposits like meteorite on earth and one, w/ pyramid already there, on moon... Or is there a better explanation for radio? also, could zombies be alien virus...is this what moon is leading us to believe or am I just following the red herring?
  15. Here is a bad one... Guy playing as richtoffen didn't have his heart in it. Get to that later... Trying to fill the 4tubes n my q e d doesn't splode just make python drop, my random who actually gave a damn grabbs it, f'ing up his set-up. Then when we get guide rich through all the steps, bout to give this guy like 200more gscore he quits, all he had to to was hit x on the pyramid we could do the rest and he... Well that was 3+ hrs lost though we were lucky everything done by 15. Rich even traded in gerches for q e d s dummy.
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