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complicitmoon

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About complicitmoon

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  1. PROS: -Scavenger. Yes it is awesome, make sure the best player gets it, as it's no use when being downed. -Mapsize. Making the "full map unlock" a mission itself, rather than having your main area totally unlocked by the first few levels. -All perks available. -New zombies, new costumes, new spawnsystem (makes you check your back 1 extra time) -Romero. Yeah, I do hate him too, but its still good to have some new elements in the game. He maintains the "we are on the mission" (in this case to kill him) feeling that you sometimes loose in the repetetive kino rounds. And he drops some good treasure -Easter egg. Finally, a decent easter egg/storymode. And this one actually has a good reward (DG-2) unlike the Ascention story, a freakin deathmachine?? come on... -Weather. Cold and creepy, I like it! -Catapult and ziplines. Especially the catapult, its awesome. CONS: NUMBER 1, WEAPONS: How the hell with all your million dollars can you NOT GIVE US SOME MORE NEW WEAPONS? I mean, the VR 11 is pretty boring, and you dont really need it. The Scavenger is awesome, yes. But thats all? 1 freaking decent weapon?? There should be some new wall-weapons, some new mysterybox machineguns, some new "monkeybomb/gerchdevice" like devices. Maybe not trick us with the trailer? I was hoping for machetes, ak47, new shotgun, a pitchfork, maybe a flamethrower? - No traps? No turrets? No teleporters? Why the hell would they remove these elements? Isnt cod zombies "plain" enough as it is? In my opinion all these elements make the game more variable and fun to play. I don't like the way they just removed this. I used these things in my strategies, man.... - No dogs? Spacemonkeys? I seem to be the only one in this thread that noticed this: WHERE ARE THE DOGS I don't like the way this just made max ammo a totally random event. - No Gersch? No monkey? Some lame stunt to make us try the matroyska? - Only one path to the main boat, witch makes it almost impossible to revive a fallen mate on the top. And its a pain in the ass to run all the way. - Romero. You also should drop a max ammo when we kill you. And loose some armor, please. You also shouldnt be able to physically push us away i.e. when we revive someone, thats freaking annoying - Something "harder" to go for. I've always missed some greater objective in this game. The easter egg is a good start, but when its over and you have the 7 perks, what then? Its just same old after that.... Gimme a boss, with superepic loot. Gimme a repack-your-punch 2.0 for 20 000points or something.. Just make something more awesome, and gimme!
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