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UnOriginalUserName

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About UnOriginalUserName

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  1. I personally do not stay in that room but last game I did and it wasnt to bad. I usually run it counter clockwise (taking all lefts) because of the stairs going up to the labs gets you cut off. I also run that room using the room with the table and set up claymores everywhere. I always make it priority to pap/hack the gun thats in the room with me. Usually its 74u and I also stay with Deadshot early on and hack it later to get my money back. The shotgun pap'd is 1 shot kill till the 20's I think, then it becomes 2 and a liabilty. Also for me to stay alive in that room, I had a ray gun on me lol. I run with the ray gun in hand untill they stop spawning, then I take out my pap gun and shoot them while running around the back of the pyramid (place 1 claymore to kill most of horde).
  2. Every room can be a room to horde in. Its just always better to have a wall gun in said room. He are all the rooms its easy to run in... The start, PM63 room, Mpl Room, M16 room (hardest), Pyramid/table rooms (stakeout is in there), Mp5 and the bio dome, mp5 and the labs, 74u room. Just remember that the start, mpl, pm63 are all too far for anyone in the 74u or bio dome to save. Especially when you take the teleporter and the gates up. i suggest 1 in the bio dome, one in the 74u, one in the pyramid room, and one either in the labs/mp5, pm63, or mpl room. (that person uses both adjacent rooms!!). Always buy juggs, then perks of choice and always always buy quick revive last. The reason for always buying quik revive is that if you run into the astronaut ( I call him Neil) you only get quick revive stolen. (steals last perk). Also I alway buy stamin up and dead shot early for saving and quick money. Edit: I accidentally made this same post a new thread but it was directed for your thread.
  3. Every room can be a room to horde in. Its just always better to have a wall gun in said room. He are all the rooms its easy to run in... The start, PM63 room, Mpl Room, M16 room (hardest), Pyramid/table rooms (stakeout is in there), Mp5 and the bio dome, mp5 and the labs, 74u room. Just remember that the start, mpl, pm63 are all too far for anyone in the 74u or bio dome to save. Especially when you take the teleporter and the gates up. i suggest 1 in the bio dome, one in the 74u, one in the pyramid room, and one either in the labs/mp5, pm63, or mpl room. (that person uses both adjacent rooms!!). Always buy juggs, then perks of choice and always always buy quick revive last. The reason for always buying quik revive is that if you run into the astronaut ( I call him Neil) you only get quick revive stolen. (steals last perk). Also I alway buy stamin up and dead shot early for saving and quick money. BTW I have done the EE and got to 25 with a team of 4 but we turned it off because we left a crawler, went to no mans land and when we came back there was no zombies and no round counter. We basically f'd around in the terror dome trying to get the power ups you sometimes get (was going for a bomb) untill we gave up after 30 min of nothing.
  4. Can we stop calling the JGB the babymaker? Because it does not turn the zombies into babies and its annoying. Call it the Pygmy gun if you wanna be litteral about it. Watch the 2nd mummy movie if your confused about what im talking about. They are called pygmy zombies...
  5. Whats the earliest everyone is able to get the focusing stone? I was curious because our first few tries we couldnt get more then 2 focusing stones by 20. Now with a new strategy we came up with we have all 4 characters with the 7 perks by 18. I would argue the most time consuming part is getting the gun. We got it first box hit and we were able to get 3 people the focusing stone by 16. We messed up when we were on the fourth try as my freind went down and I killed the fire guy revivng him.
  6. So then its the Naga Dragon on the cover for Shang Ri La because I always thought it looked like a Raptor but that pic explains it all.
  7. Just some things I noticed... 3. Dont have to mash x or touch any button for that matter. Just go down the slide. 4. You do not have to follow the crystal after knifing as it makes the geyser go off by itself. 6. You only have to take the napalm zombie from the start of the tunnels (mpl side) till you make it to the claymores. 8. Instead of doing crawlers which takes redicoulous amounts of time for this step. Put extra claymores and start the round. Lead zombies down into the tunnels and you will do this step a hell of alot faster then waitng for 8 crawlers.
  8. Wow m8 there is no need to be a douchebag to people, specially in your first posts. You don't work at Treyarch to know if they care or not son. kthxbai Thats douchey to you? the guy basically said... I got stuck on the EE last night... We all died.... The easter egg is 30 min or so with multiple parts to it. Its liek me saying... Hey I love this girl... she has eyebrows.
  9. M16 useless? You obviously are not smart enough to comprehend why its so close to the sickle/Bowie in almost every level. Its hands down my fav combo atm especially in Shang Ri La. .... I always buy the bowie first in any map and pair it with a m16. Burst, knife, burst, knife, works all the way till the high teens. IMHO the pm63 is useless... Besides if you think of it the wall guns are not balanced. They give you the same choices with one always being the better of the two. M16 is a toss up since its the only gun of its type on the map. We need a stoner to pair the m16 but keep it with a low clip size high power rate.
  10. You explained nothing.... Nothing at all. Where did this happen? what did you guys do? Treayarch doesnt give a shit about u ahaha
  11. yea, Probably the second day I was playing some little kids kept trying to do this. Eventually they died and I ended up killing George while they watched and they were like... Oooh cool, he doesnt have to glitch lol.
  12. Edit: I tried killing myself while on the zipline with a cooked grenade. However, It did not work even though I was perkless. Not helpfull in any way but I thought it was funny that Treyarch wont let me die on the zipline. Try it for yourself.
  13. I noticed this the day of COTD's release and told my friend about it. I said it would have been hella funny if they did add her groans in because I would loved to hear Sarah go.. Uhhh.. like if she was doing some naughty stuff I then thought that was a good reason not to put her grunts in because immature ppl like me would make he sound like she's doing that said naughty stuff Also, if you get downed with her she opens her legs and atleast two ppl I know crouch to act as if they are getting it on with her bahahaha.
  14. The rock sliding noise is pap opening up.... Buy yea, everytime the pap goes somewhere a rock goes under water and pap appears where the rock was. Im More interested in finding out what you can do when George makes you electrified. I have been electrified twice aleady and it is either a cool ass glitch or its something we can use. I tried a few things which I have had no success. One of those was trying to see if when Im electrified and a zombie hits me. If they get electrocuted but they do not. Also, it only lasts for a few rounds before it dissapears and you can only be electrified if you stay around George for a long time and you magically get electrified during the groud, pound.
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