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BlindBusDrivr

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BlindBusDrivr last won the day on April 14 2016

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About BlindBusDrivr

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  • Birthday 12/18/1996

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  1. Boat from COTD?

    The Call of the Dead ship is a cargo freighter, it is significantly larger than the boat in the ZNS cutscene and they look nothing alike. Call of the dead ^ The ZNS ship has no containers, and only one (significantly smaller and different looking) crane, and is of a much smaller stature in comparison to the Call of the Dead freighter. Here's the overhead shot to give a sense of the scale: As you can see this ship is much smaller, and it's layout shows it is not a cargo ship. The deck is even made of wood. Also, the CotD ship had an opening/cargo bay in the middle of it's deck, whereas the shot of this boat is just in front of the ship's bridge and there is no such opening. I think it is very safe to say that these are not the same ship.
  2. I've got some observations of my own to add to the discussion. EDIT: Images added First one, in the shot of the mystery box at 0:47 when the player gets an Argus, you can see a crashed plane in the background. The crashed plane is a Vought F4U Corsair: The Corsair is an American single-engine fighter plane that was used in the Pacific theatre during WW2; It was the first American fighter that could take on the Japanese Zero in dogfights and win, and was nicknamed the 'Whistling Death' for the sound its wings made (which hopefully will be included if there are air battles over the map). You can tell that this is the plane from the wings being before the cockpit, and the tall but short canopy. So what significance does this have? This shows that the Americans must know about Division 9's base and their activities in this region, and there is definitely some aerial warfare going on over the island and there likely will be air battles ocurring over the map in-game. Since the Corsair and all of the other Navy planes were carrier-based, it also shows that American forces are not far off. Another thing I'd just like to clear up is that the Bomber that we see is NOT a B-17 like the one that is crashed on Nacht der Untoten. The plane in Zetsubou No Shima is without a doubt a B-29 Superfortress (the plane which dropped the nuclear bombs on Japan): See the Bomber at 0:52 in the trailer for comparison. Sorry guys, no Nacht connection. Since the B-29 wasn't introduced until May 1944, this adds to the evidence that the map takes place in late WW2. Also, just before the plane is shown in the trailer, at 0:51 when Richthofen is reloading is Gorgon, some strange installation can be seen in the background behind him, possible just an Anti-Air battery if the scaling/distance is weird from the angle of the shot but possibly something bigger. Any ideas on what it could be? The mystery box light can also be seen in the background on the other side of the rocks, which means this map must be absolutely enormous lol. And just one last thing, I kid you not that there is a pufferfish drop on this map. Look at 1:13-1:14 where the player shoots the zombies with dual Marshal's, there is a blue Pufferfish drop.
  3. Scrap paper is back !

    I have performed some wizardry in theatre mode, and have gotten some HD screenshots of the 3 known paper scraps on DE: Under globe in bedrooms: In Undercroft on table: Next to urn in room above double tap: And just incase that's not enough, here's even bigger pics: Next to urn in room above double tap: Under globe in bedrooms: Undercroft table scrap:
  4. Der Eisendrache: Zombies Library

    @PINNAZ If you (or anyone else) needs pictures/screenshots or whatever of anything on Der Eisendrache, I've got HD screenshots of essentially everything of significance on the map so far (with the exception of stuff that happens during Easter Egg steps). So feel free to use any of these:
  5. Samantha's Drawings

    Hey guys, just thought I should get this up to generate some discussion. Samantha has a room inside of Griffin Castle, and she has some very interesting drawings posted on the walls and dresser: A sun with a smiley face overlooking the Alps with a flower filled valley below. Also interestingly there appears to be a house in the middle of the Valley. Samantha with Fluffy Now here's where it gets interesting: Left: We see what appears to be a table with some chemistry equipment and a red box in the dark, labeled 'Secrets'. Below it says 'Dr Groph has Secrets'. Looks like something is up with Dr. Groph... Center: Drawing of Samantha is riding a fire-breathing dragon over the mountains. "Daddy says there used to be dragons a long time ago." There seems to be a lot of mysticism surrounding the Dragons, and it's looking like they certainly tie in with the Vril-ya / Keepers. Right: This picture is hard to make out, but it looks to be Samantha in a dark forest, just a mess of brown and green. Now this one is on the side of her dresser, and it shows some sort of portal with a door inside of it. At the bottom there are two characters, the one on the left labeled 'Dad' with his hands up in surprise, with an unknown nazi-looking character on the right with a knife. Could this be Groph? Is this his secret? This one just looks like a normal kids drawing, but there may be more to it. We see Sam's bed on the ridge with the teddy on top and a Cymbal Monkey riding a rocket. Then Sam herself appears to be on some sort of box with legs, and behind her are two others girls. I'm going to guess that they are likely Amelia and Abigail (The girl names written among Sam's on a wall in Kino Der Toten). And there also happens to be a train flying overhead. Maybe there's some more meaning to get out of this if we find that Sam wasn't alone here, or what those walking boxes could be. Finally, this is the eeriest one. Samantha sitting in her bed in shock to see a Keeper coming through a portal into her room. I'm not really sure what is going on here as Samantha appears surprised, but has a happy face drawn next to 'Me', so it doesn't look like this is some horrifying experience. Not really sure if it's good or bad, but Sam has definitely had encounters with the Keeper's at the Castle before. There's a lot going on in all of these pictures, and hopefully they can help us piece together the story. Any thoughts?
  6. Der Eisendrache dragon

    As much as I think some sort of crazy sci-fi machine called the Iron Dragon would be awesome, I honestly think that the 'Iron Dragon' is just the name of the outpost at the Hohenwerfen Castle. Similar to the other outpost names like Eagle's Nest, The Giant, Griffin Station, etc.
  7. UPDATE: The Apothicon language is consistent in it's use of certain symbols with prefixes, suffixes, roots, etc. in the Apothicon words. I have broken them down and into what symbols go with what phrases. Treyarch has actually come up with their own language which can be deciphered from this given information. Now that we have the symbols matched with the parts of the words, we have to find the grammar of the Apothicon language. We may possibly be able to translate it into English once we know the rules the language follows and the what the different roots mean. I have added notes at the bottom of patterns I have noticed with the structure of the language, and will add more as I go on. The symbols usually go from top to bottom or left to right in the order which their corresponding word-part occurs. Also, 'na' and 'n' appear to be a roots/have some sort of meaning, but it also seems like they may be used in the language to prevent repeating vowels, such as in gwanash, it separates 'gwa' and 'ash'. I assume the parts of speech maybe also be related to which symbol is used when a word-part has several symbols used with it in different circumstances. Note that the words roots do have consistent relation to english counter parts, as 'orruja' is the word for 'gun' and is also in word for 'shoot', 'orrujatar'. I assume we will figure more of these out over time, but this is what I have for now. _____________________________________________________________ Hey guys, the new trailer for the Der Eisendrache map was released, and in it they revealed computer screens showing the language of the Apothicons and The Keepers. Thanks to @PINNAZ for pointing out that some of the reticles have Apothicon symbols in them, and the name of the reticle is the translated word. Since the head reticle and symbol match the ones on the list Treyarch showed, I am assuming they all are correct. Here is an updated version of the chart with the other symbols added: The Keepers' language is unfortunately too out of focus to be readible, but we at least have the distinction between the two established and know it will be revealed eventually. We do have a good portion of the Apothicon language though, and I have started trying to translate things on the map. _____________________________________________________________ So here's pics and translations (if possible) of everything so far: Summoning Key _____________________________________________________________ Cult Statues _____________________________________________________________ Mystery Box/Magic Box _____________________________________________________________ Mark of the Cursed (character hands) _____________________________________________________________ Apothicon Swords _____________________________________________________________ Pack a Punch _____________________________________________________________ Sacrifice Ritual Circles Here's the imgur album with all of the pictures for whoever's interested: http://imgur.com/a/3Lg59
  8. Christmas Avatars!

    RIP Childhood
  9. Just thought I'd get some discussion going about the location of Der Eisendrachen. It appears to be the Hohenwerfen Castle, located in Austria: Hohenwerfen Castle Wiki Another interesting note about this castle, is that the coordinates on the Shadows of Evil note are: 47° 30′ 26.51″ N 13° 12′ 49.48″ E The coordinates of the Eisriesenwelt, the largest Ice Cave in the world, are: 47° 30′ 10.58″ N 13° 11′ 24.9″ E Nearly identical, and the Hohenwerfen Castle is only 1.7 miles from the Eisriesenwelt, so the coordinates on the note essentially point straight to them. Another indication that we will be interacting with the Eisriesenwelt on this map is the Barcode Cipher on The Giant, which when decoded reads, "The Mountain must be searched for The Frozen One." So it looks like everything is pointing in the same direction here. Just another note, the map appears to be set in World War II, based on the V-2 rocket and launch rig in the background: Just some other things to discuss, any guesses on what these things are?
  10. @Stop Mocking Me0 There is a difference between theorizing and making things up while ignoring facts. I took a break from the zombies storyline around the time Mob of the Dead was released, so I don't know what people were coming up with at the time. All I know is that even to this day the discussion of the story behind that map is a clusterf*ck, but this is about Shadows of Evil anyway. The civil protector is the one thing that's up in the air due to the fact that they have given us approximately zero background info on it and it just appears to be put in for gameplay's sake, and even so it does not necessarily have to run on 115. Morg City is a retrofuturistic metropolis after all, so it's not far fetched that they could have a steampunk/dieselpunk robot. Since it is not mentioned in the main narrative (and complicates due to the question of why they would need crooked cops like Vincent when they have robots that can do the job and so on), I don't worry too much about it. As for the rocket shield, rocket technology has been around since ancient china (~1200 AD), it's not like it's some sort up super secret futurstic nazi technology. In fact, on the map, the shields are fueled by plain old fuel canisters which you pick up around the map. And again, what is so far fetched about a retro-futuristic city having this tech? It's a slab of metal and glass that can ignite fuel, no need for 115. And the Meatballs? Hmmm, why do they fall from the sky like that. Why it couldn't just be because A) Treyarch already came up with the code for an enemy that falls from the sky, rolls towards you, and explodes, for the campaign in the form of RAPS, and all they'd have to do is change the skin to make it work in zombies. Or just because B) Everything else on the map randomly spawns in and these just happen to fall from the sky because of the reasons I listed above. And I don't understand what point you're making as to it being significant that the Margwas teleport in, maybe because there isn't one and you just keep repeating it as though it means something. Denial. To insist that the Kraken in the sky is the only thing applying to the Overlords is obnoxious. Here are some Shadowman quotes for you, and note that the Shadowman is lying to the characters about the situation, so whenever he talks about what The Keepers are trying to do, it's what he himself is trying to do: "The Keepers corrupt and distort reality, providing a means for their Masters to overwhelm this world." "They will not rest until this world belongs to their Overlords." "The Keepers seek to exploit the weakness between the dimensions to allow their Masters passage to this world, you must repel their onslaught at all costs." "Your service to the OVERLORDS is appreciated, our complete assimilation of this dimension will now, proceed." "Your world belongs to us, the process cannot be reversed." "Accepts your fate, and kneel before your new Masters." So, for some reason you insist the only Overlords applies to a single creature, even though every single reference to Overlords/Masters is plural? And then for some reason you claim that my explanation of the Overlords does not account for the Shadowman? So is that why every single action taken by the Shadowman has been for the Overlords? And is it also why the Shadowman says the Overlords thank you, and calls it "our" dimension, referring to himself and the Overlords having control of it? Or why the Shadowman says "your world belongs to us", again referring to himself and the Overlords? I'm very interested to hear you explanation as to why my explanation about the Overlords cannot "account" for the Shadowman despite the fact the Shadowman explicitly stating that he is working with the Overlords to take over the dimension throughout the game. The Shadowman and Overlords, are all clearly from the same place, as they are all working towards the same goals. The Margwas are also clearly involved with this as they constantly show up while you are doing rituals affiliated with the Overlords. Go and actually read Tac's post which this thread is actually about and he explains where the same symbols show up and what is related. Then you say that the "parasites" are from the campaign? I mean, they did also include the flying things in Nightmare mode (the canon of said mode is highly questionable at best), but what the hell does that have to do with Shadow of Evil? And yes, 115 meteors made people sick in Morg City, but we don't know if everybody turned into zombies, we really don't know what happened with that, there is no mention of it. 115 can make you sick and crazy, like what happened to Maxis due to years of exposure, but it won't necessarily turn you into a zombie. And again, we know what happened to the inhabitants of Morg City: "Many of the souls who inhabited it have succumbed to the, darkness. They are echoes of themselves, trapped in a fractured shadow of reality...". They are NOT conventional 115 zombies, they are a product what has happened to Morg City as a result of the Overlords meddling with the dimensions and displacing the souls who lived there. I have done no such thing, you simply haven't made a valid argument to refute mine. What do the part's needed to build the Apothicon servant, have to do with what allegiance they have? The Apothicon Servant get it's name, because it is Apothicon in origins, and SERVES whoever picks it up. The pieces which you use to make it, just show that all of those things are apothicon in Origin. Since the Margwas, meatballs, and parasites attack you both while you are helping the Overlords, and while you are helping the Keepers, it is difficult/impossible to determine whose side they are on, or if they even have one. I never stated that. I said people became sick, not that they become zombies. Could explain to everybody else here what it means for 115 to be 'awoken'? Because it looks like you're making up terms again. We already know that the inter dimensional rift has been caused by the Overlords, it is said explicitly "they seek to exploit the weakness between dimensions". Your last sentence makes no sense. Nobody but you knows what "Marg-selves" means, because you made that term up. No evidence that the 'basement'(The Sacred Place) itself is inter dimensional. If it was, then why the Overlords need you to perform the rituals to allow them to get into our dimension, if the basement was already connected between dimensions? Doesn't make sense, and there's nothing objective to support that claim. The MPD was made by the Vril. It is based on the lore of the Vril Ya. The Inter-dimensional stuff in Shadows of Evil surrounds the Apothicons and is based on the Cthulhu Mythos. They are completely different. Again, the MPD is Vril in it's origin and is a "stable gateway to Aether", Richthofen's exact words. The exact purpose of the Artifact on Moon is unknown, all we know is it is used to open the pyramid and Maxis needed it before he sent the rockets. They are roughly the same size, but they do not have the same pattern or appearance at all. We see the Summoning Key's round pieces fly off into shurikens/blades/whatever and fly around during the sacrifice rituals, and then the energy of the sacrificed flows into it. There is nothing like that happening with the Moon Artifact, is just f*cking chills underground, then it chills in the pyramid, then you throw a gersch device at it a couple times and it moves. We have no idea what it's purpose is, just that it allows the pyramid to work, and that Maxis wants it. And here you go trying to draw this parallel here again between the two. The Summoning Key aka The Apothicon Rift Stone literally allows the Overlords into the dimension. While the Moon Artifact was just kind of along for the ride whilst MAXIS was the one who took over the computers, overrode the rocket's guidance systems, and launched them at Earth. The Summoning Key and the Moon Artifact, going off of all of the information new have at this time, are NOT related. The amount of sacrifices is based on the number of characters. I don't see how you cannot understand this. In storyline terms there are always four players. This is like arguing that in Ascension, or Shangri La or whatever, only Dempsey might have been there, because you start up a solo game as Dempsey. Doesn't work like that. There is a sacrifice specifically made for each of the characters, based on where they commit their sins, and a person who they knew. Except the Overlords are not in control of the MPD. We don't even know what has happened with the MPD in this universe or if it even exists. This is not even normal Morg City, is has been displaced by the Overlords meddling between dimensions. The Overlords appear to be in charge of this world, because it has been shifted from it's normal place, and they are able to distort the reality seen by the 4 characters we play as. "The Keepers (the Shadowman) corrupt and distort reality, providing a means for their Masters to disrupt this world." The Report says he has heard of the "Ancient Order and The Keepers" by talking to people. He says he think it's some kind a cult. Not that it is, but he thinks. Then follows up by saying "They say you can hear them (the cult) chanting sometimes, beneath the city." This does not prove the Keepers are the Cult, or that the cult favors the Keepers. If anything his next line, "There's all these rumors about human sacrifice and freaky shit", supports the idea that the cult is actually affiliated with the Overlords, whom we already know are fond of Human Sacrifice. Except there is literally no evidence that Mr.Rapt is affiliated with The Keepers in any way and you are just making a baseless speculation to support your idea, while there are better one that actually go along with existing evidence. You can argue my use of the word sociopath, but that is really irrelevant to my point. Even if they did feel bad, they still did those things. Jessica killed a man without second thought and didn't even flinch. She had no issue manipulating people. Jack was okay with letting innocent people go to prison or worse, in exchange for bribes. He had no problem killing people either. Floyd was willing to end another man's career and possibly his life, so he could get a title shot which he didn't deserve. Nero was a hopelessly arrogant narcissist who killed is wife to get out of debt (she was no angel but that's not the point). Each one of them stood for nothing except their own personal gains. To argue that the 4 characters on this map were good people, is like arguing that John Wayne Gacey would have made a good babysitter. There's no evidence they are hyper-intelligent, you are just making yet another illogical assumption. Bravo. You're right, The Keepers would never chose these idiots to save the world, that's why the SHADOWMAN and the OVERLORDS chose them to DOOM that dimension. And what did you expect from a Zombies map? Of coarse we are going to have to piece together everything and figure it out. And for you to say that the Keepers sat around and did nothing is rather strange considering they: attempt to stop you at every attempt to aid the Shadowman, then they Allow you to get the swords, upgrade the swords, and ultimately take down his shield so you can sacrifice him, and in the end they banish the Shadowman and Overlords and close the Rift. The characters on the map did a lot of the legwork, but the Keepers did a lot too, considering Treyarch can't just have them go and do everything or else we wouldn't have a f*cking zombies map. Again, you entire "theory" rests on the premise that the Keepers need 'fresh agents', which is a completely baseless asseration. There is no evidence of that whatsoever. If they are a superior alien race as you state, why would they need 4 human goons as their new agents to protect the dimensions?! It makes ZERO sense. And there is literally no evidence to support this theory, when it is already made clear by everything that the Shadowman and the Overlords chose the characters and planned all of this, only for the Keepers to show up and rain on their parade. What is happening here, is you seem to be suffering from the 'Confirmation Bias': You have been twisting any and all available information (and even coming up with some astounding assumptions) you can to fit your "theory", which is that the Keepers had all this happen to gain a new group of dysfunctional recruits, and disregarding anything which goes against this idea. Like I said before, you need to completely re-evaluate the Shadows of Evil story. (By the looks of it, you should also check up on your understanding of fundamental aspects of the zombies storyline) I slash down theories which have no support, are founded on false and/or baseless assertions, and which distract from actually progressing our understanding of the storyline. And some Shangri-La Mars theory from 4+ years ago is irrelevant. Here is a good place to start with learning the basics: http://www.callofdutyzombies.com/index.php?/topic/139175-transcripts-of-zombies-radios-journals-cinematics-and-letters/ Enjoy! Regards, BlindBusDriver
  11. @Stop Mocking Me0 If you're going to make a big post like that which shifts the discussion, it probably deserves it's own thread. But since it's here, let me just get rid of all of these misconceptions, falsehoods, and illogical assumptions, so discussion around Shadows of Evil can actually progress: -Where are you getting this info about 115 in Morg City? What evidence is there that the stairs and monorail run on 115? There is none. Not every electrical system runs off 115; battery-electric rail cars have been around since the early 1900s. No need for 115 to explain any of this. It's quite obvious that the first encounter in Morg City with 115 is the meteor shower, in which people become sick (just like every other time somebody is exposed to 115's radiation throughout zombies). -It helps if you use the communities shared terminology instead of making up your own, and even so your theory about the "Margs", which is what I believe we all call "The Overlords" (since that is what they are called in-game), is founded on incorrect assumptions. The Overlords whom the Shadow Man works for are APOTHICONS. This actually has numerous references to back it, the Apothicon rift stone, the Apothicon Servant, the Apothicon Sword, etc. The Margwas, the 'Meatballs', and the 'Parasites' (flying things), do not even appear to have an allegiance to either the Overlords or the Keepers. No idea where you're getting this stuff about 115 being used to summon anything at all. No idea where you're getting that Maxis has done anything to the Overlord's world. The Overlord's are predators, that is why they are manipulating the cursed ones to open the rift and allow them passage, not to save a dying race. The people in this version of Morg City didn't even become zombies naturally, Shadows of Evil does not take place in reality, if you watch the prologue you can see that when the characters pass out at the start, they wake up in an empty city now surrounded by zombies, and it becomes clear that this world has been constructed by the Shadowman to manipulate them into performing the deeds he needs done: "Your world, as it was, is still here. It shifted slightly, wrenched, from it's rightful place. Many of the souls who inhabited it have succumbed to the, darkness. They are echoes of themselves, trapped in a fractured shadow of reality..." -Shadowman "The Keepers[read: Shadowman, he is lying to the characters] corrupt and distort reality, providing a means for their masters to overwhelm this world." -Shadowman No idea where the MPD stuff is coming from either. You made all of this up. The MPD was a device created by the Vril-ya which offers a stable passage to 'Aether'. It has virtually no connection to anything the Apothicons are doing. You're drawing unnecessary parallels between the two, for example there are four sacrifices, not because the MPD had four canisters, but because there are FOUR PLAYERS. The Moon Artifact has nothing to do with the Summoning Key, the only thing they have in common is that they are spheres. The Moon Artifact was made by the Vril to use on their MPD, which connects our world to Aether. The Summoning Key/Apothicon Rift Stone is a device is used for the sacrifices (by performing the sacrifice ritual it summons a gate worm), and appears to be able to provide a stable passage between dimensions ( the key appears to act as the 'key' to open the gate once the gate worms release their energy). They have no relation. -You got the Keepers right for the most part, they seek to prevent the weaknesses between the dimensions from being exploited. Except we cannot confirm that they are in fact the cult. -We know very little about Mr.Rapt, but it has been highly speculated that Mr.Rapt is the Shadowman, and also in each of the phone calls on the map, since they all have the same voice. There's other posts explaining this theory more in depth which you can easily find, so I won't bother going into it here. -The Keepers did not plan for this to happen. It would add another layer of complexity to the story for no reason, without any evidence. The mural/carving in the Sacred Place shows the Keepers holding off the forces of the Overlords with the O4, which shows that the battle between the Overlords and Keepers is ancient, not sure how that means they planned this. Also, why would the Keepers chose Nero, Jessica, Jack, and Floyd, to join an organization who's responsibility is keeping the universe safe? They were all complete scumbags with no morals and did whatever they could to get ahead; opportunistic sociopaths. It makes no sense why they would be the chosen ones. And we even know for a fact that the Keepers did not chose them, as they were chosen by the Shadowman and the Overlords, hence the mark of the Beast, "you have been chosen", "you are cursed", etc. They were chosen by the Shadowman and company because they were easy to manipulate. The Keepers were helping them to defeat the Overlords because they were working with all that they had. It would seem that you have attempted to force everything to support your narrative that the Keepers planned all of this to happen, with the end-game being to recruit the four characters, which is false. I suggest a complete re-evaluation of Shadows of Evil's story.
  12. Shadows of Evil Note Discussion

    Okay guys so I haven't seen anybody talking this new note from Shadows of Evil that was recently assembled. In case you didn't know, there are several little pieces of it scattered across the map, and the YouTubers finally managed to put it all together, and this is what it looks like: Photo courtesy of @MrRoflWaffles http://i.imgur.com/1aCyvSv.jpg Obviously, there's quite a lot of stuff going on here to discuss. Some of it has already been discussed, but I'm going to talk about the four coordinates in each of the corners of the paper. Coordinates: 44°29'53.73"E 48°41’18.11"N Location: Volgograd (Stalingrad), Russia This city (previously Stalingrad), is the location of the Battle of Stalingrad from World War II, when the Nazis were trying to invade the Soviet Union. This video gets far more in depth about this coordinate that I will be able to right here: https://www.youtube.com/watch?v=mrtzaW4S3KU _________________________________________________________________________________________ Next Coordinate: 51°4'28.33"N 17°2'27.57"E These are the coordinates to Wroclaw, Poland. Wroclaw is the capital of Silesia and Lower Silesia in Poland, which is where Der Riese/The Giant is located. The coordinates fall almost exactly on the location of the Project Riese Complexes from World War II: https://en.wikipedia.org/wiki/Project_Riese Not really much to say, as it's just a nod towards Der Riese, perhaps meaning it is related to the other locations. _________________________________________________________________________________________ Now, these next couple of coordinates are where things start to get really interesting. Coordinates: 13°12'49.48"E 47°30'26.51"N Location: Eishohlenstr, Austria => The Eisriesenwelt A couple of interesting things about this place: Thanks to @PINNAZ for pointing out this other bit to me: https://en.wikipedia.org/wiki/Eisriesenwelt So, that note gives us the coordinates to a gigantic ice cave, that's inside of a mountain, with mysterious folklore surrounding it. Meanwhile, the barcode easter egg on The Giant when decrypted reads, "The Mountain Must be Searched For The Frozen One". I'd find it very hard to believe that these things are not related, and this may just be the location of the next zombies map. __________________________________________________________________________________________ Now for the last Coordinate, we have: 158°10'50.31"E 6°53'12.07"N Location: Pohnpei, Federated States of Micronesia https://en.wikipedia.org/wiki/Pohnpei The last coordinates are of a small island in the South Pacific, which is a part of the Federated States of Micronesia. Recall that the Island is in the South Pacific, one of the places where Mr.Rapt has the Reporter go to track down "Ancient Artifacts" : ( Thanks to @Monopoly Mac for pointing out this next part to me) Now if you go to the wiki page for Pohnpei, there is a section which lists it's references in fiction, and one of them is none other than H.P. Lovecraft's Call of Cthulhu. Here's a little bit about the city of Nan Madol in Pohnpei: The City was used as an inspiration to Lovecraft's city of R'lyeh: Here's some background info about the city of R'yleh from the Lovecraft Wiki page: Considering the blatant Lovecraftian imagery and influence on Shadows of Evil I think that it's clear that those coordinates and that location ties in more to this Lovecraftian/Cthulhu Mythos theme, and I think it would be awesome if we had a new zombies map at Nan Madol/R'yleh. Just imagine waking up Cthulhu on the next zombies map.... So there's a lot to look into here just with the coordinates alone, the zombies team sure knows how to keep us busy! This is everything I've found looking into it so far, and I will be doing some more research on the other stuff in the note later on. Now let's get some more discussion going on about this note!
  13. Shadows of Evil: Telephone Calls

    @PINNAZ I have to disagree with the degree of involvement that Mr.Rapt/The Shadowman has in these events. I have come to agree that there is a very good chance that Mr.Rapt is the Shadowman, and that it's the same person in the all of the calls, but I think you're giving him too much credit. I believe that in your analysis, you have focused too much on the phone calls and forgot about the information given in the Prologue. There's not reason to believe that Mr.Rapt forget the loan documents. As it's shown in the prologue, with numerous payment bills everywhere on Nero's desk and the punched-out picture of his wife, there's a lot of issues with her spending his money, not just the loans. The fact the loans would've been signed while Nero was in the coma gives her motive to get whatever money of his he has left. Also note that the lawyer says the loans were signed "November 5 of last year", implying that this was around a year ago, whilst the reporter had only been doing the detective work for Mr.Rapt for the last 6 months. So in this case it would seem that Mr.Rapt's role would simply be putting pressure on the lawyer to put pressure on Nero to do something, before the lawyer would inevitably discover the loans were forged. As for the Boxer, the only role Mr.Rapt seems to play is being the reporter questioning the promoter. The phone calls and prologue clearly imply that the promoter was using Floyd to take out the No.1 contender in exchange for a title shot. Floyd, having not fought in 18 months with no training, used the brass knuckles to guarantee the knockout. To cover his own ass, the promoter made sure that the ref looked the other way and the commission stayed out of it. The promoter would benefit from huge bet winnings by picking Floyd as the underdog to win, and then by having Floyd take out the No.1 contender and fight the champion instead, as it would keep his Champion safe from real competition. I still don't understand what the phone calls are meant to say in this case, as there's not really any motive for Floyd to sacrifice the promoter. It's not like Floyd even gave a shit about the guy he fought, so why would he sacrifice the promoter for making him use brass knuckles? (when it was Floyd's own choice to use them anyway). It also seems the phone calls and the prologue do not fit together perfectly. As the promoter tells Floyd "you kept your word, delivered the knockout.", which was the deal they originally made. And we know that the guy Floyd fought was the No.1 contender from the prologue "he may be the No.1 contender, but his career ends tonight.". But in the first phone call Mr.Rapt is asking the promoter "wouldn't people rather see the number one contender"? Even though Floyd would've already taken out the No.1 contender. I guess this could just be the writer's not knowing how Boxing works but whatever :P Now as for Jessica, I can agree that Mr.Rapt set her up with the movie deal. But his involvement in regards to the man with the pictures is still in question. And with Jack Vincent, Mr.Rapt may have posed as a guy from Internal Affairs, but there was already a corruption investigation. It is shown in the prologue and newspapers throughout the map that the mayor was cracking down on police corruption, so unless Mr.Rapt is the mayor I find it unlikely he responsible for this. And Jack Vincent is clearly a man with a reputation, who would be in question in an investigation like this no matter what. What I think is happening here is the first phone calls are what the characters hear, and gives them part of the story and gives them a reason to sacrifice their respective person in the rituals. And the second phone call is the one that they never heard. For example: Nero hears the first phone call between the lawyer and the bank rep (Mr.Rapt), and well I have no idea why but it makes Nero want to sacrifice the lawyer ( I guess maybe because he couldn't fix the situation??) and then the second phone call reveals the whole story that the Lawyer found out the documents were forged and it would all be okay, meaning the lawyer was innocent. Then for Floyd, the first phone call shows an interview between Mr.Rapt as a reporter and the promoter, and I guess could make Floyd think that the promoter might back-out on him for the fight deal due to pressure from people questioning. Then the second phone would show that the promoter did keep his word and Floyd would get his title shot. For Jessica, the first one would make her think that the producer sold her out to the movie deal guy and caused the situation, and then the second one would show the he didn't intend that to happen and had a broadway gig lined up for her instead (i.e. he did nothing wrong) And for Jack, the first one would make him think that his partner may have sold him out: "can we continue this conversation elsewhere?", but then the second one shows that his partner never did and stayed true to him. So it seems like the second phone calls confirm the innocence of the sacrificed characters. I'm still a little unsure about the first phone calls, I think they may just be to give us a bit more of the story or to show Mr.Rapt's involvement. Also note that some of my quotations are slightly paraphrased from memory so I apologize if they're not the exact wording.
  14. The Giant Character Quotes

    @Lizizadolphin Oh wow I never noticed that it's the same in Origins before haha. Makes me wonder what the characters say on Mob of the Dead.
  15. The Giant Character Quotes

    Hey guys, I was playing The Giant the other day and I found that each of the characters say a quote at the beginning of the first 3 rounds in Solo. They say some very interesting things. Here's the video if you want to hear them for yourself, I also have the transcripts below: https://www.youtube.com/watch?v=xFvdBxoClHU THE GIANT QUOTES Tank: “Field Report: dimensional insertion point was off, we were too late, Richtofen interrupted an established continuity, what happens next is uncertain. Allied operatives MIA, I have no choice but to continue the mission alone.” “Infestation confirmed. Positive identification of 115 on site. as expected my memory is slipping, unable to determine current jump count to this location, 2 at least, maybe more.” “Having failed to secure the intel, test subjects location is currently unknown…Dammit Richthofen! Why do you always have to screw everything up?” Nikolai: “Where is he? That foul, stinking German! He was here, and now he is gone? He will pay for what he has done, mark my words…” “Curse this confusion! I must remember my mission, why I am here….The enemy war machine, must be destroyed.” “I must find way to survive this Nightmare: Perhaps these machines may help me fend off the wretched hordes.” Takeo: “A most unfortunate turn of events. The death of the german is regrettable. I fear the path ahead may be more treacherous than before.” “For so long, I have feared the Emperor’s displeasure. I know not where he is, but yet, I remain loyal. This i must never forget.” “My dreams are haunted by spirits, I fear they are not those of our ancestors…” Richtofen: “Maxis! No wait, compose yourself Edward. Mission accomplished. Temporal disruption achieved, the future is changed.” “I must work quickly, there is so much to do. The vessel for Maxis, the radios(?), the opening the gateway, NEIN! I’m getting confused, curse these 115 induced delusions!” “My god, what have I done? Stop it Edward, breath, it’s okay, it’s okay. This is important, this is what you have to do, even if another part of you dies each and every time. AGH! How am I meant to work when all around me, I am beset by the voices of the damned, and the doomed?”
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