theme for a jackal
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Theory for Picture with no one in it
theme for a jackal replied to Sniper409's topic in Kino Der Toten
or the mexican test subject that richtofen mentions in CotD -
what about equipment you can buy off the wall? backpack: increased ammo storage gun holster: 3rd weapon medikit: a one off self revive
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Red power boxes: Actually do something?
theme for a jackal replied to EtErNiiTY's topic in Kino Der Toten
as far as its been taken, yes but i wouldn't say i have done it. i agree that the power boxes mean something and have a purpose, my point was lets simplify and use logic to solve this, it doesn't necessarily have to be so complicated. the group i play with and i regularly try these steps in different orders: -hit the 7 red and green boxes. -set off all the traps at once. -collected the 3 film reels. -shot 2 radios. -hit or shot all the bags of rubbish and stacks of paper. -launched the rocket in the pentagon teleporter room. -unlocked the song -have all perk a colas and 2 PaP guns each with so many different combinations. and we are yet to find anything different happening, which doesn't make our attempts are the be all and end all. has anyone done much looking into the 115 weapons? -
Red power boxes: Actually do something?
theme for a jackal replied to EtErNiiTY's topic in Kino Der Toten
i have never seen the screen itself shake when the gas zombies come in, more than likely just too close when you shot the PaP raygun, as you can can take distance damage from it. also happens in the stakeout and speed cola room, why these 2 rooms? i refuse to believe treyarch have made it that difficult to unlock an easter egg -
New - Kino Der Toten, most finds so far. [Non-Official]
theme for a jackal replied to Graffiti Skys's topic in Kino Der Toten
hey everyone - i'm newly signed up to the forum but have been checking in here quite regularly for months. anyway,a few questions and thoughts. -has it been out and out proven that the gas the creepers emit when shot dead (stab killing bypasses this, as i'm sure you know) is nova6 and where has it been proven? from all i've read it's more or less assumed it is. if not then we can rule them out of the "beware the 6" theory. -wouldn't it kill the player? -why does it kill zombies that run past? -why after the test subjects were exposed to it did they lose their eyes and gain massive sets of teeth? assuming they were human. remembering we have seen the effects of nova6 on humans in campaign. -why do the creepers come from the roof when you turn on the electricity? really i mean, what were they doing up there before you hit the power? and where were they hiding? i have no proof, but it seems to me like they try to avoid the sun? the 6 x 115 guns is a great theory and definitly something to explore more. -who is the man screaming in the stakeout room? -who or what is the aether projectionist?
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