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TehGKBrief

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About TehGKBrief

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  1. I think something small but will make a big impact is paying to reclose doors. They can be used your advantage so you could make sure nobody could kill all the zombies in that room apart from the player or close them to trap another player in. The only thing I am unsure about is the price...
  2. wow much zombie such kill wow

    1. ZombieOfTheDead

      ZombieOfTheDead

      So meme, such comment, very overuse, wow

  3. Agree with this 100%. Nothing else I can really say, Treyarch need to freshen zombies up a bit.
  4. More to its roots. Even though Origins and MOTD threw in lots of new things they still felt like classic maps. Could it have been the timezone? Maybe...
  5. I loved Grief! My friends and I used to do matches where there was only one on one team and the rest of the group was on the other. Grief was fun when l with randoms too! Mob of the Dead was clearly the best grief map.
  6. Am I the only one who was confused at how (on Black Ops 2) the campaign team zombie maps (Mob of the Dead and Origins) easily beat the zombies team maps (TranZit, Die Rise and Buried) in every way? They were more engaging, challenging but not too challenging, interesting, thought provoking and most of all... Fun! This leads me to think, should the campaign team have more input on future zombies maps? They managed to create fantastic maps while the zombies team failed in that aspect. Your thoughts? (I'm happy to be back )
  7. But if this is really a game, how did she get her hands on those dolls when doing Origins? Why are there dolls of the O4, the N4, the Ascension rocket, MP40 on the wall as well as other things... Unless I missed something?
  8. Mind you, in Moon she had a German accent.
  9. Nope. We have been to Mars, Shangri La was in Mars. I thought we had already established that?
  10. I think it is because of the way you get PAP now... I remember feeling great when PAPing on Der Riese or Ascension. I guess it because there was something you had to do to get it, but now on Die Rise you turn the power on, town it was there for you and on Tranzit you built it, when all the pieces were in the same room. It is too easy to get it, therefore it does not feel as good when PAPing, therefore it does not feel as effective.
  11. I love Die Rise! (late reply due to laziness) Has a close quarters survival feel to it. I did not like the way 3ARC tried to destroy or ruin certain classic strategies with previous maps, Die Rise hits the spot.
  12. I share the same opinion on denizens, it looks like Christmas has come early for us and they are back in Die Rise! (Denizen-like creatures)
  13. World at Wars zombie maps were the best in my point of view. I don't know why but; I did not have that same old feeling of nervousness and excitement when it came to the announcements of Moon, Shangi-La and Die Rise! I remember watching the trailer for Ascension and thinking "I can't wait for this!" Getting over hyped, being addicted to watching gameplay before I had it. Then COTD came and I was exited for that, but when I heard about the moviestars it let me down a'bit. But that did not last long! Shangri-La was the point of loss of excitement. Before we were dreaming of Zombie maps in the shore of the U.K; I was getting hyped up for that. Now I dread the thought. Paris used to excite me. Not any more. I do not know why but ever since the 'new' maps (Moon+) I am thinking of all that could go wrong with them. Not go right. Shame really. I have no idea of what has happened but something has really off-put me about the maps.
  14. Stats as in rank? That always resets/lowers.
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