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Jolteon

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Everything posted by Jolteon

  1. I'm finding myself begin to post more often. Is it possible I might be reigniting the old Jolteon flame?

    1. Show previous comments  1 more
    2. Boom115

      Boom115

      *Throws gasoline on you*

    3. ThrowAmonkeyBomb
    4. Jarhead N

      Jarhead N

      You better be, I want some damn Youtube content :p

  2. DAYUM it's been two years already? I can't wait till we have you back Covy; you've been missed -Jolteon
  3. CoDz very own GRILL will be joining me and Eye on ATP13 tonight. Live on Eye's YT channel at 4pm EST!

    1. Show previous comments  3 more
    2. Mr. Jay

      Mr. Jay

      Good luck with the show.

      BTW I nominate myself for a guest appearance.

    3. Boom115

      Boom115

      I think that will have to be ATP:After Dark

    4. GRILL

      GRILL

      Okay it's on twitch now:

      http://www.twitch.tv/ehjookayted

  4. How're the undead treating everyone on this fine Thursday?

    1. TheNathanNS

      TheNathanNS

      I'm ill.

      Can't breathe and keep falling asleep and keep throwing up.

      A wonderful day. :S

      I wish I was immortal. Being ill sucks.

    2. LiL TS 420

      LiL TS 420

      They're dropping like flies in the zapper! zZZzzz

  5. As it turns out, moderating from my phone in class is more difficult than expected. Darn you CoDz for making me rebellious!

    1. MegaAfroMan

      MegaAfroMan

      You'll get the hang of it.

      I did.

  6. Across the Pond on tonight, and you can watch it through the CoDz Livestreaming feature :3

  7. ATP10 is on tonight, and you can watch it live through CoDz new live streaming feature tonight at 4pm EST!

  8. Great to see someone asking the important questions again! Welcome to the site my friend -Jolteon
  9. Jolteon

    Hey :)

    Welcome back good sir! -Jolteon
  10. I made a YouTube video just after the release of Black Ops II where I talked about what potential future maps we'd get. I said one in China, one in Africa,one in Europe, mentioning France specifically, and one in South America. Not long after Die Rise came out. Set in China. DLC3 contained the lovely Buried. Set in Africa. And then finally Origins. Set in France. The only map I didn't predict the location of was Mob of the Dead; but who likes that map anyways I know it's not much, and mostly down to luck, but still, I'm pretty proud of it -Jolteon
  11. An interesting idea. Maybe Treyarch will actually make Tranzit properly next ime. Y'know, without the horrendous fog, the lack of anything interesting, and get rid of that god damn fire. Personally I think it's a bit of a long shot. Given it's the first map, it's probably nothing to do with any more Zombies we might get. Perhaps a scrapped idea that was never used again. But who knows? It's certainly better to be coming up with theories like this than to just give up on Zombies ever coming back. -Jolteon
  12. Welcome back Zombie slayers, you've all been missed!

    1. Ehjookayted

      Ehjookayted

      Yes you have! Welcome :D

  13. Welcome back everyone! Huge thanks to Craig for all his hard work, and thanks to all of you for your patience! This is a brand new start for CoDz, and the future looks bright... If littered a little bit with Zombies and death and... Yeah... -Jolteon
  14. We've seen other, smaller, robots, but only one GIANT robot to date. -Jolteon
  15. Picture straight from Treyarch. -Jolteon
  16. Zombies Issues Addressed TranZit Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows. Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning. Die Rise Leapers no longer become stuck in the main elevator shaft. Buried The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons. Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide. Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack. Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack. Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped. Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack. Players no longer get stuck at the bottom of the slide when using Dive-To-Prone. Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink. Players are no longer able to stand on invisible collision on the Stables’ exterior and be free from zombie attack. Both Xbox and PS3 updates are the same, and both consist of the above changes. -Jolteon
  17. Step aside AlphaSnake, it's the time of PINNAZ!!!!! Seriously good work man; you truly are one of the best. -Jolteon
  18. I always liked the idea of Orval Abbey. It's a beautiful place and I think it would be visually stunning in a Zombies map -Jolteon
  19. Can I just leave a very strong reminder: THERE IS TO BE NO DISCUSSION OF ANY POTENTIAL LEAKS ON THIS SITE. I DON'T CARE WHO OR WHERE IT COMES FROM OR HOW TRUE OR FALSE IT MAY BE, IT IS AGAINST THE CODE OF CONDUCT AND IS NOT ALLOWED ON THIS SITE. ANYONE WHO CHOOSES TO FURTHER DISCUSS POTENTIAL LEAKS WILL BE PUNISHED ACCORDINGLY. Let's keep the site clean, OK? -Jolteon
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