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play2often

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Everything posted by play2often

  1. well guys I think i've found some interesting clues: i've found a rictofen and takeo quote called trap_chopper. both say "they will be cut into a thousand pieces!" I don't think these quotes refer to the flogger, as those files are called trap_log. i also found some takeo files called trap_barrel and trap_battery: these are listed in my shi no numa rar file, but this may be because i got the rar file from another person who has gotten a few files mixed up and in the wrong folder in the past. specifically they are from cjdog23 aka zam 479
  2. i never saw a thread about this so i thought i'd bring it up, better late than never. but has anyone else heard a creepy noise at the window by the PHD Flopper, at the end of that little hallway. it's almost like a noise from a 1950s or 1960s sci fi movie. like an ominous creepy tone, or something...
  3. on W@W der riese, during my best session + highest round, i had exactly 935 kills. XD how long does it take for people to reach 100+ levels legitimately? it seems that the limiting factor then would be how much time you physically had to play. XD my best are all in the 30s for 4 player, nothing to brag about, I know...
  4. just a little correction: In the BO version of Verruckt, the Springfield was removed and replaced with the Kar98K, just like on the German side. it was probably done because: A.) The springfield was weak and had mis-aligned iron sights B.) For the above reasons, few used it C.) To save data space
  5. i like it. the chorus especially. keep in mind it's being sung by a girl who's trapped in a pyramid-thingy on the moon for a lengthy period of time.. so yeah, she screams
  6. i hope the song re-damned is in the downloadable zombies soundtrack that comes with moon. or for someone with 360, is it?
  7. regarding the argument whether the moon base is from Group 935 or Russian, can't it be BOTH? I remember in a radio message from Der Riese (the one that was cut and only found in files?) it bassicially said that group 935 was something you put before family, freinds, and COUNTRY, giving me the impression that 935 wasn't necessarily a group loyal to the Nazis, but just one recieving funds from them out of convenience/necessity. and weren't a lot of Nazi scientists snatched up by the Soviets anyway? wasn't that mentioned in Ascension Somehow? (Gersch sounds more German than Russian to me...)
  8. another thing though. I actually like the way the concept art prortrays Nact and Verruckt, with soldiers in more modern uniforms. the idea of a new batch of soldiers from the 60s finding the classic zombie locations sounds like a cool idea to me, personally.
  9. remember when we saw the dual sawn off double barrels in the Call of the Dead Trailer? turned out to be nothing. It is indeed the Skorpion, you can see the wire stock under the barrel. But this is just PROMOTIONAL ART, people. the people who made it are most likely not even in touch with gameplay developers.
  10. HERE HERE!!!! My biggest problem is that it seems like all the people who bought hardened for ps3 were little kids who just want to find glitches!!!
  11. One obvious question going around is whether/how the moon's low gravity will impact gameplay on this map. I'd be very surprised if the entire map was in 'normal' gravity. My best guess is that there will be areas of low gravity meant to slow down movement thru certain areas, sort of like the swamps of Shi No Numa or the cold water areas of Call of the Dead. What i'd really like to see is some sort of gravity based trap, kind of like an air-lock, where, once players got to the end of a hallway, they'd activate a switch, the hallway would open up to outside space, and the zombies would either freeze or float away, or at least be slowed down. but that's just my 2 cents. speculate.
  12. maybe I'll actually get one from the box. never liked call of the dead and didn't ever get the vr11 from the box.
  13. lol i was reading a lot of that wikipedia page and didn't get the connection, then actually looked at the picture of Shangri La loading screen and saw it.
  14. I haven't gotten into call of the dead very much, but only because I'm playing another game (motorstorm apocalypse) and they are always coming out with new DLC for that game. But I really like the premise of cotd and the easter egg song. for me it's just a matter finding the time to get involved, I probably will this afternoon. and I kinda sorta payed $15 dollars (US) for it, so I'll have to get my money's worth. I just find it really easy to get lost (took me forever to get to the box on the ship's bridge, took forever to find the right way...)
  15. I can confirm this happens on ps3. I thought for a moment that it had to do with a powerup or something. but i guess not.
  16. oh great i take a break from cod and miss a whole lot. haven't even gotten to call of the dead yet! i'm more biased toward the new zombie variant, although it may be an attempt at a more serious looking boss
  17. regarding that new sniper: - i've watched the video of it real slow, and it seems to have the same bolt handle as the L96a1- seems to have a silencer or large muzzle brake on the barrel, and it didn't seemt to make the distinctive sniper rifle sound when fired. - It's scope resembles the Red Dot Sight/Scope of the FN2000 in MW2 Interested in this special sniper, as they did say in the xbox vid that sniping was emphasized in this level.
  18. I made a video about 'what the canadians are building.' i'm 100% sure they are talking about the avro-car flying saucer prototype, as the US contracted the canadians to do it, which fits in with the words of the radio. 2nd, the map in project Nova is just showing the location of the ship IN THAT LEVEL. Steiner says they were going to use that ship to launch missiles all over the US, hence the missile routes on the map, from the ship to the US targets. I don't think call of the dead will be based in the same ship as project nova, as it sorta sank...
  19. making a Cairo map is easy! just turn a snowy map into a sandy map. They've allready done it! They turned snowy Vorkuta into a sandy Radiation. And, there is a cut map called Sandstorm, based on the later part of WMD, only obviously redone with sand. so that is all it would really take...
  20. The irony here. In the game 'Transformers War for Cybertron," there was a mode inspired by Nazi Zombies called "ESCALATION" which was the name of a few of the old transformers comics. and for Convoy, looks like that is based off the highway segment of USDD. never thought I'd see a map based off of a non-playable level, lols.
  21. pretty sure those boards with german words are just recycled from World at War.
  22. _reHwjsCZDo finally got around to using my webcam and... ahhh someone beat me to it. oh well..
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