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Joolz1

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About Joolz1

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  1. Just got to round 10. By round 9 I'd collected M16 and semi auto Shottie from the mystery box was all prepared for dogs when the alarm sounded and then a appeared and abducted my shottie. Must be
  2. Connection does seem a bit dodgy but I wonder if the full host set up is enabled yet as Treyarch probs host with some service provider that will provide 99.999 availability..... but only from the official launch date of the 9th. There are also a few little code stutters in BO zombies that mean the game freezes for a second or 2 ( luckily the Zombies seem to freeze as well...) but again this could be down to the hosting provider not switching on 100% yet. Otherwise; it's a big improvement and (without spoling anything) this particular map would be impossible without pack-a-punched WW2 guns....
  3. nah.... sometimes game send early in the UK due to sheer volume .its a bit of a gamble but it's 6 degrees c where I am so glad I'm not having to queue..there is already some weird in Tesco with a sleeping bag Just got to round 11 with 3 randoms and I think it's worth a deffinite OMG........think of the scene in Aliens where they make the last stand after welding the door shut...just fucking zombies everywhere..no more lining up head shot after head shot....if you stand still you;re toast!!!
  4. Specific Spoiler Free Zone: bah... couple of connection errors on zombies means I still havent been past round 6 Really hectic, overwhelming feeling of Zombies that hasnt been captured since Veruckt IMO ( remember the **** please report this topic, post **** when they corner you ..) I love Der Riese but any nooby player can easily get to round 10 with little or no tactics but this is different. Needs tactics and co-op to progress as the map/s are so big it;s very easy to get separated and cornered..loving it
  5. Will try not to post any spoilers but if people have specific q's about none leaked info I'll do my best to answer. So far played first 2 missions on campaign and its got me wanting more...I must admit I thought MW2 campaign would take some beating but so far this is delivering without as many "gimmicks". Going on Zombies now so this is what the wait has been all about for me Update: Hoora....its showing on my gamercard now LOL : Lasted 5 rounds on first attempt at Zombies with some nooby players.....good news is Zombies is back and big, badder and better than before. Forget the first 5 rounds being boring....the gameplay has been tweaked so that the early rounds are now alot more involved ( zombies stack up at windows quicker. Relatively spoiler free and I'm glad to say that as a true Zombies fan I believe it will fully meet/exceed everyones expectations
  6. Yes...just received my copy one day early from a game.co.uk pre-order. Ill be back on here in 2 hours to answer any q's: My gamercard below if peeps dont believe http://www.glop.org/gamercard/card/ii+joolz+ii.png edit; doesnt seem to be showing up on my gamercard....http://card.mygamercard.net/II+JOOLZ+II.png is good game tho
  7. Joolz1

    carbonova6

    Haven't been to Purple Hell for a while...I haven't got time but I'd try a 9/3/5 Caesar/Baconian shift on something.
  8. Would agree with the environment link and think Black Ops Tiger's summary is fairly accurate in terms of link but no actual crossover. Early WAW Zombies took the environments and timescales of WAW to create the play environments so BO Zombies will probably do the same. The research facility you see in SP BO is probably the GKNOVA6 facility and source of the Zombies in BO Zombies. This means SP BO can stay historically accurate by mentioning "shadowy organisations adopting Nazi Technology" in reference to GKNOVA6 ( Real World Operation Paperclip etc) but Treyarch dont have to compromise on believe-ability for none Zombies fans as they wont have to play Zombies if they dont want to= Win/Win. Well impressed with Treyarch and if the thought behind GKN6 goes into the "fortress defence" element of BO Zombies; I'm sure we're all in for a treat.
  9. Possible.... but why so many Nazi Zombies in the GKN6 vid. You are quite right that there is no specific evidence to suggest time travel (a Nazi Zombie getting mowed down by a modern weapon for e.g) but the vid looks like a new "swarm" behavior to me. If Treyarch go to the bother of showing us new Nazi Zombies with new behaviour, I doubt this would purely be for flashback purposes. (Plus where did the Nazi Zombs come from....set in the cold war era this doesnt make sense without time travel.) Given the Teleporters and the fans affinity to the WAW Zombies characters , Treyarch would be missing a massive trick by not including something time travel based to link it all up Remember Treyarch said they have "crafted a few surprises for the fans..."...I fully expect to See one/all of Tank, Ed, Nik or Tak making a time travelling guest appearance ....maybe even as AI so you can play alongside them.
  10. That clearly looks like a military testing facility to me and its likely ( based on everything we've seen) that its the GK facility IMO. I imagine we'll start the game picking up at the GK group facility about 30 years after Der Riese where they are continuing the research done by 935 in WAW Zombies. Someone presses the wrong button on a teleporter and suddenly a doorway is opened to Der Riese and the Nazi Zombies come storming through. When WAW Zombies was first created Treyarch intended the victims of the zombies (as in the MP gamers) to become Zombies when bitten so here we have a potential variation in game play (to keep things interesting) and/or a mechanism for the Zombiefication to spread into the COD BO Universe (hence the none-nazi Zombies) Given that the teleporters (based on the fact we see Nazi Zombies in the video) seem capable of time as well as location transport I think this also give us an insight into the possibilities..... Time Travel, possible link up with/play as the previous characters/further explanation of back story....could be truly epic.
  11. BINGO!!! Big relief and it looks like BO Zombies will be everything we hoped for and more.... GKNOVA6 always had the potential to be just an interesting ARG aside to a COD BO cold war storyline but these developments have restored my faith in Treyarch's ability to see a winner. If we make the assumption that all confirmed GKNOVA6 info (broadcasts, communiques and drops) were to provide back story material for BO Zombies then the possibilities are limitless.....( the Black Sun logo in GKNOVA was the pointer..) Given that DLC is a great money spinner for Treyarch I fully now expect to see the DLC potential of Zombies achieved as it's own ongoing series. Speculation at this point is worthless as Zombies has always been about assumed truths and alleged consipracy so I'm just going to sit back and wait for release....Happy Days!!!!
  12. Great write up but with 60 days to go, Carbon being on site with Treyarch and not one piece of additional GKN6/Zombie news.... I'm worried. I like COD ( its not as good MP gaming expereince as BFBC2 IMO) but I wont be buying it unless there is a new, co-op Nazi Zombies equivalent game type (Castle Defence) included. A rehash of COD WAW Zombies doesnt count as it is not new. Treyarch are unlikely to miss a trick so I wonder if they are planning to ship the COD WAW maps with BO and then continue that story in the BO universe using DLC????
  13. Think this thread deserves a bump as it is the most likely source of any new developments. I'm not sure there are any codes contained in these docs beyond background story fill for Black Ops so lets hope GKNOVA6 activates again.
  14. ^ The IG is for IG Farben, the German chemicals company which was vicariously linked to GKNOVA6 already via the background research we did on the first GKNOVA transmissions. I think Vosty at WTG confirmed that Treyarch did in fact visit one of the IG Farben plants in Poland around 2 years ago and took loads of photos so either they were considering this as a setting for the much alluded to MP4, or for future research for Black Ops. During the original transmission's we found various docs (I think it was an "Acesquadronsamps" doc) that had links to just about everything covered in these new doc's. Anyone who was following that would know this and it wouldn't be too hard to expand on these documents if you were a hoaxer.... With the questions from the live drop (never solved the pencil), the youtube vids and now these doc's Treyarch need to step in and clarify as most people seem to think the ARG has been well and truly hijacked ( Unfiction did some great work on this and now they wont look at it ....)
  15. I plucked up the courage to spend a bit of time reviewing the doc's and I'm not convinced they are legit. I think the most concerning issue is the inclusion of a the chemical formula for Tetrodotoxin. Tetrodotoxin should really have no place in this as although, to the casual observer, this is Zombie related; the zombies in COD WAW were a result of experiments on element 115....they werent people drugged with Tetrodotoxin then dug up as per the carribean myths of zombies.
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