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Ghosts II: Actually about stealth this time.


Stop Mocking Me0

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So ghost was just about the most horrible fuck-up in COD history, and is nothing compared to advanced warfare or modern warfare 3, which is nothing compared to any treyarch game or the original two modern warfares. 

The most horrid thing about ghosts was that it just BULLSHITed through everything: 

The game is centered around stealth---> Hell to the no it's not, it's just like every other COD to date. 

The game's new dog feature is a must to enjoy---> The dog is only usable in specific campaign missions and ISn't that helpful. 

Fish swim away when you're close to them--> Super mario 64 did this, and there are no water physics in multiplayer. 

 

Also it has some of the worst acting in history (not even COD history, not even videogame history) with some of the least compelling characters. 

 

Time to write a redemption sequel that will hopefully make people forget this awful game. 

 

 

 

 

The story resumes with Logan in the pit with the federation watching over with Roark by their side. 

Eventually, a new prisoner is thrown in beside you... He's clearly insane to begin with, as his first intention is to whisper to you: "They can't clean the brain of a man who's already crazy." 

His name is Doctor Howard Bolvache,  a who pursued medicine after quitting the army as one of the most powerful russian forces apparently.  To learn medicine he moved to america under the name Malkov Rocsfield, where he became enthralled with their music. He later became a terrorist against the Federation. 

The rounds are going as planned until one day, while the guards are being particularly lazy, Rocsfield reveals he's packing a few shivs. Escaping the pit with a boost from you and using the shivs as thresholds, the two escape and take out the guards. From here on out you remain stealthy, as you're only armed with a pistol, however as you go on Bolvache consistently begins to softly sing "20 dollar nose bleed" by fall out boy . Eventually you reach a dead end where you're trapped by about 20 men all at gun point.  It's here that Bolvache says to you: "Get on the ground now..." Then begins to sing the chorus of his song the loudest yet as he acts as if he's surrendering, however, upon muttering the word "steam" the path behind the men blows to high hell leaving a smouldering ruin of ashes. The explosives were set by Bolvache as he explains his nickname: The musician of damnation. 

The two finally escape the compound by commandeering a jet. 

Bolvache explains that most of america has fallen, and now is separated in three territories, constantly being squeezed by the Federation. The closest territory being around the area of florida. 

The two "land" the plane a few miles south of the florida point (they're in a federation vehicle after all). And row the way back in. When they arrive, there's a massive battle pursuing. Bolvache and you don scuba gear and take to the water. You eventually blow up the main submarine of the federation (to the tune of SAIL by awolnation), then taken hostage by the american solders, that is until one of them is revealed to be your brother Hesh. 

Hesh takes you two back to base. It's here he locks you both in a cell and questions you. He wants to trust you, but knows what happened to Roark, and that could have easily transcribed into Logan as well. He flatout does not trust Bolvache for good reasons, convicted terrorist being the most obvious. During the questioning, the base is raided by the federation, and Roark himself strolls in, and takes your brother. You and Bolvache escape, and take on the men holding Hesh. Last minute Bolvache manages to save you and Hesh.

Accepting Bolvache and you to be friends, Hesh brings you along to the latest mission debriefing, led by Captain John Galt.  The plan, named Operation Keating, planned on specifically targeting Roark, who's apparently being held up in a south american base. 

Oddly enough, the mission is a success. You and Hesh (and Riley) are outsmarted by Roark, but what roark doesn't see coming is Bolvache's plan. Roark gets caught with his pants down as the utter destruction of the entire base takes place upon Bolvache's highjacking of the intercom system. 

At first it appears you Hesh and Bolvache are soon to be met with a medal until....

 

 

You are now introduced to a new way of fighting. Before, you were limited to two weapons, a primary and a secondary. A few grenades, and a knife. Not any more. Instead, holding Y brings up a weapon-wheel, allowing you to hold onto a shotgun, a sniper, an assault riffle, a pistol, an RPG or grenade launcher, a grapple device, and an MG of some sorts (LMG to SMG). This is also seen in multiplayer which I will explain now. 

The game is truely centered around stealth now. Maps are much bigger and offer numerous hiding places. You get double XP for kills done without the enemy seeing you as well. There are also traps one can set. 

There are many character types to choose from, here are 3:

-The mutt: You rely on your trusty K-9 to assist you in taking down enemies. You can equip your dog with steal teeth, and a mini-sentry gun which can be used remotely.  This class is typically used for people who are more offensive and less tactical. Gains a death machine for a specialist weapon.

-The rat: This guy is all about stealth kills, he can set up traps, rig environmental take-downs, and even grapple up to walls if he needs to. He can hide in shadows and in camouflage-able locations. This is the class designed for tactical take-downs. As a specialist ability he can throw a dark-grenade which creates a field of nanobots which stop all light in an area, making it pitch black. 

-The mole: All about hacking. If he can manage to identify your trap, or locate your dog and not set it off or alert the dog, he can hack it's sentry gun to become your enemy or set off the trap with you near by. He can also see destructible walls and set down a turret as a specialist ability. 

 

 

Any character can equip any weapon, or scorestreak. 

Some perks are specialized however: 

-Bolvache complex- Traps are completely hidden, but causes you yourself to hum a tune higher and higher depending on the amount of traps you've placed. 

-Hell hound- Equips your dog with a heart-beat explosive making it explode upon death

-Fire wall- turrets are now equipped with flame throwers. 

 

 

Some map ideas include: 

Distopia: Set in the ruined streets of chicago.

Manor: Set in a mansion in a louisianan swamp. 

Thin air: Set at the top of mount everest, ice is your enemy here. 

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This is good and all but they could just show some random Ghost shooting Rorke at the end of the campaign and boom, no need for a sequel to an abhorrently bad Call of Duty.

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