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Nacht der untoten 2 player strategy?


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#1 Zaptn.

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Posted 09 October 2011 - 18:04 PM

Me and my friend have been trying to get a high round on Nacht der untoten, we have tried 2 strategies:

1. One person in the help room with both upstairs debri closed, one person in the spawn room. This strategy became useless at around round 10.

2. One person on the stairs in the help room, one person at the 3 windows in the help room. That failed aswell.

Does anyone have any good strategys for Nacht on 2 player?
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#2 Rissole25

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Posted 10 October 2011 - 10:08 AM

I haven't tried this myself (as no-one will try it with me) but I hear it is a very good strategy.


When you have enough points, make your way to the Help Room. But don't go through the Help door. Take the stairs in the spawn room, than the other stairs leading down into the Help Room.

===============REQUIREMENTS================

- Thundergun (for the better player or advanced train runner, lets say Player A)
- 2 Ray Guns (they help greatly, but can start to become a nuisance at later rounds when they create crawlers)
- Thompson (for the person without the Thundergun. Will become harder to kill as the rounds go on, but to keep re-buying ammo is a great thing. Player B)
- 2 Monkey Bombs (you'll most likely need these when reviving, but not required with advanced techniques and knowledge)
- 3rd weapon (Optional. With MK added, you can get a 3rd weapon. Good if your out of ammo, but can hinder you in some situations, so personal preferance if you want one)

Finally, LEAVE THE HELP DOOR CLOSED. It must remain closed if the strategy is to succeed.

================Player A================


A will be in the spawn room. Since they have a smaller area to work with, and more zombies will go for them, they need the Thundergun for protection. They will be running trains around the pillars. They must always have the Thundergun out incase they run into any trouble while doing this, using the Ray Gun only if they are out of ammo for the Thundergun. Once you have all the zombies in a bunch, use the Ray Gun or Thundergun to deal with them, and redo this over and over again.

NOTE: When using the Ray Gun to deal with them all bunched up, only use it when you have no obstacles in front of you, and you have a clean shot. You must deal with any crawlers ASAP, as they can block your path and will down you.

When B needs to be revived in the Help Room, keep calm. You must let all their zombies form into your train before you run over there. This ensures there are no zombies blocking your path, and ammo will be saved. Once over there, position yourself so you can see the stairs to see when the zombies are coming. While reviving, tap Y/Triangle to bring out your Thundergun. If any zombies get too close you can blast them with the Thundergun, but while reviving B. Once revived, train a little with B and clear out all the zombies with a single Thundergun blast. Run back to your area and repeat above strategy.

================Player B================


B will be in the Help Room/Mystery Box area. They will mostly be using the Ray Gun and will be running a train around the pillars. They will receive less zombies than A, and be in a bigger area, but this doesn't mean they can be careless. They will need to know how to double back, do U-turns, Figure-8's, etc, to avoid the zombies. They will mostly be coming from the stairs, so that's the place you need to keep an eye on, but you'll also need to keep a look out on the windows for zombies coming through there. Once all zombies have been gathered up, use the Ray Gun or Thompson to clear them.

NOTE: Using the Thompson to clear them can be risky. Use headshots to dispose of them quickly. Only use it when there are no zombies spawning/coming through the windows and you have a safe path behind you so you wont be runnng backwards into any stray zombies.

When reviving A, allow his zombies to form into your train before leaving. When you get to him, position yourself so you can see where the zombies will come from. When reviving, press Y/Triangle to bring out your Ray Gun so you can defend yourself if need be. When revived, let A kill them all with a Thundergun blast, or both use your Ray Guns if he is out of ammo for it. Run back to your spot, and rinse and repeat the strategy.

================TIPS================

- If all else fails, throw a Monkey Bomb. If you panic, struggle, etc, you can always throw a Monkey Bomb. It is always better to be safe than sorry. Be sure to tell the other player, and try to do it upstairs, so all zombies wont go to one side, leaving 1 player to deal with it.

- Be sure not to down yourself if your Ray Guns. Splash damage can be harmful!

- Crawlers become a problem with the Ray Gun at later rounds. Be sure to dispose of them as soon as possible as they can still down you in two hits, and are more annoying than sprinting zombies!

- If you are out of ammo for all weapons, and the other player still has some, try and get over to him safely so he can dispose of them. If all else fails, buy wall weapons. A CZ75 or a M1A1 Carbine is better than an empty Ray Gun.

- Always be on the lookout! Don't assume there are no more zombies as there could be some late spawners, or the other player could have a whole horde on them.

- If you know no more zombies are spawning, and there are a couple left, make a crawler and repair all windows, and do anything you need to do in RL (food, toilet, etc) and IG (weapons) while 1 person keeps the crawler occupied. When all is ready, kill the crawler and return to your spots.

- If you're downed, don't waste your Ray Gun shots on the zombies than. Instead, wait until you're getting revived so you can defend your partner.

- The Thundergun does not cause zombies to drop power-ups. Remember this.

- Whenever there is a Max Ammo, you must get it! You don't know when the next one will drop, so you may run out of Thundergun ammo before it does. Use Monkey Bombs/Thundergun if you need too.

- Carpenter is an effective tool. It will block where all the zombies come from, and will give you time to think, rest for a minute, re-strategize, etc.

- Nuke will dispose of all the zombies. Do not rush for it if you are in danger, but it is useful at higher rounds.

- Instakill is very good as well. A will use there Ray Gun or 3rd weapon to deal with them, and B will use the Thompson to deal with them.

- 2x/Double Points are the least useful power-up. Do not go out of your way to grab. Useful in the early rounds and highscore games.

- If A is struggling/getting hard for him to do, he can hang with B in the Help Room. This can be better and worse for both players. You will need to be in perfect unison, and not sprint, as this will unbalance the zombies and they will split up, causing confusion and ultimately ending the game. However, since both players are here, all 24 zombies will be here, allowing them to be all killed at once. Plus, with the box at your disposable, you have an unlimited supply of weapons.


Anyway that's it. Hope I helped!
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#3 legacy

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Posted 10 October 2011 - 13:50 PM

I haven't tried this myself (as no-one will try it with me) but I hear it is a very good strategy.


When you have enough points, make your way to the Help Room. But don't go through the Help door. Take the stairs in the spawn room, than the other stairs leading down into the Help Room.

===============REQUIREMENTS================

- Thundergun (for the better player or advanced train runner, lets say Player A)
- 2 Ray Guns (they help greatly, but can start to become a nuisance at later rounds when they create crawlers)
- Thompson (for the person without the Thundergun. Will become harder to kill as the rounds go on, but to keep re-buying ammo is a great thing. Player B)
- 2 Monkey Bombs (you'll most likely need these when reviving, but not required with advanced techniques and knowledge)
- 3rd weapon (Optional. With MK added, you can get a 3rd weapon. Good if your out of ammo, but can hinder you in some situations, so personal preferance if you want one)

Finally, LEAVE THE HELP DOOR CLOSED. It must remain closed if the strategy is to succeed.

================Player A================


A will be in the spawn room. Since they have a smaller area to work with, and more zombies will go for them, they need the Thundergun for protection. They will be running trains around the pillars. They must always have the Thundergun out incase they run into any trouble while doing this, using the Ray Gun only if they are out of ammo for the Thundergun. Once you have all the zombies in a bunch, use the Ray Gun or Thundergun to deal with them, and redo this over and over again.

NOTE: When using the Ray Gun to deal with them all bunched up, only use it when you have no obstacles in front of you, and you have a clean shot. You must deal with any crawlers ASAP, as they can block your path and will down you.

When B needs to be revived in the Help Room, keep calm. You must let all their zombies form into your train before you run over there. This ensures there are no zombies blocking your path, and ammo will be saved. Once over there, position yourself so you can see the stairs to see when the zombies are coming. While reviving, tap Y/Triangle to bring out your Thundergun. If any zombies get too close you can blast them with the Thundergun, but while reviving B. Once revived, train a little with B and clear out all the zombies with a single Thundergun blast. Run back to your area and repeat above strategy.

================Player B================


B will be in the Help Room/Mystery Box area. They will mostly be using the Ray Gun and will be running a train around the pillars. They will receive less zombies than A, and be in a bigger area, but this doesn't mean they can be careless. They will need to know how to double back, do U-turns, Figure-8's, etc, to avoid the zombies. They will mostly be coming from the stairs, so that's the place you need to keep an eye on, but you'll also need to keep a look out on the windows for zombies coming through there. Once all zombies have been gathered up, use the Ray Gun or Thompson to clear them.

NOTE: Using the Thompson to clear them can be risky. Use headshots to dispose of them quickly. Only use it when there are no zombies spawning/coming through the windows and you have a safe path behind you so you wont be runnng backwards into any stray zombies.

When reviving A, allow his zombies to form into your train before leaving. When you get to him, position yourself so you can see where the zombies will come from. When reviving, press Y/Triangle to bring out your Ray Gun so you can defend yourself if need be. When revived, let A kill them all with a Thundergun blast, or both use your Ray Guns if he is out of ammo for it. Run back to your spot, and rinse and repeat the strategy.

================TIPS================

- If all else fails, throw a Monkey Bomb. If you panic, struggle, etc, you can always throw a Monkey Bomb. It is always better to be safe than sorry. Be sure to tell the other player, and try to do it upstairs, so all zombies wont go to one side, leaving 1 player to deal with it.

- Be sure not to down yourself if your Ray Guns. Splash damage can be harmful!

- Crawlers become a problem with the Ray Gun at later rounds. Be sure to dispose of them as soon as possible as they can still down you in two hits, and are more annoying than sprinting zombies!

- If you are out of ammo for all weapons, and the other player still has some, try and get over to him safely so he can dispose of them. If all else fails, buy wall weapons. A CZ75 or a M1A1 Carbine is better than an empty Ray Gun.

- Always be on the lookout! Don't assume there are no more zombies as there could be some late spawners, or the other player could have a whole horde on them.

- If you know no more zombies are spawning, and there are a couple left, make a crawler and repair all windows, and do anything you need to do in RL (food, toilet, etc) and IG (weapons) while 1 person keeps the crawler occupied. When all is ready, kill the crawler and return to your spots.

- If you're downed, don't waste your Ray Gun shots on the zombies than. Instead, wait until you're getting revived so you can defend your partner.

- The Thundergun does not cause zombies to drop power-ups. Remember this.

- Whenever there is a Max Ammo, you must get it! You don't know when the next one will drop, so you may run out of Thundergun ammo before it does. Use Monkey Bombs/Thundergun if you need too.

- Carpenter is an effective tool. It will block where all the zombies come from, and will give you time to think, rest for a minute, re-strategize, etc.

- Nuke will dispose of all the zombies. Do not rush for it if you are in danger, but it is useful at higher rounds.

- Instakill is very good as well. A will use there Ray Gun or 3rd weapon to deal with them, and B will use the Thompson to deal with them.

- 2x/Double Points are the least useful power-up. Do not go out of your way to grab. Useful in the early rounds and highscore games.

- If A is struggling/getting hard for him to do, he can hang with B in the Help Room. This can be better and worse for both players. You will need to be in perfect unison, and not sprint, as this will unbalance the zombies and they will split up, causing confusion and ultimately ending the game. However, since both players are here, all 24 zombies will be here, allowing them to be all killed at once. Plus, with the box at your disposable, you have an unlimited supply of weapons.


Anyway that's it. Hope I helped!


great strategy, very detailed. have some [brains] [brains] (i use the same 1 and it can even work with 4 players)

but the player A role is for experienced players only. its not easy grouping down there without jugg.
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#4 martybling

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Posted 10 October 2011 - 14:03 PM

All of the high rounds on the leaderboards are the glitchers more than round 30 is epic if legit.
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#5 digit

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Posted 18 December 2011 - 00:09 AM

Buy the kar98k (don't use until you run out of ammo on your pistol). Let all the zombies in and only knife, get points for rebuilding barriers and kniving helps to earn points for level 1.
Level 2 shoot the zombies 5 times in the chest before kniving and try to keep most out. Do this until you have 1950 points.
Once you do, open the HELP door and buy the Mystery Box, try for the Ray Gun or MG42. If you don't get one of them, watch the windows for zombies and try again when you have enough points.
Once one of you does have the Ray Gun, open the stair in the room with the box in it and camp out by the cirly stair (do not open these unless it's a live or death situation).
Throw grenades towards the open stair, buy more from the back wall in that area when you run out. Start using the Ray Gun once they make it past the front wall in the area.
At the end of each level, take turns trying to get the MG42 or Ray Gun of one of you doesn't have it.
Then you hide it that area only using you MGs at close range.
When a power up appears, one of you run into the hoard while the other shoots you with his Ray Gun, that way zombies will die when they get close.
If you have the Black Ops version, it's a good idea to get a Mule Kick and try for the Thundergun.
Remember to watch the window.

I jumped from only getting up to level 10 to a solid level 26, we accidentally opened the cirly stairs and they snuck up behind us.
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#6 selectyeti89

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Posted 18 December 2011 - 09:53 AM

Leave the help door closed, one player runs the box room and one runs the spawn room. You can easily do this using one player with raygun and thundergun and one with raygun and ballistic knives(for run speed). you can just keep killing with ray guns and tundergun until round 30-35. What you need to do now is hoard them up until you have max spawn and both of you walk up you stairs and meet right at the doorway that leads to the grenade cornner, now merge your zombies and kill with the thundergun. when you run out of ammo kill with the rayguns for a max ammo and if you cant get one recycle the thundergun and get a new one.
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#7 S1ippery Jim

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Posted 19 December 2011 - 00:22 AM

Leave the help door closed, one player runs the box room and one runs the spawn room. You can easily do this using one player with raygun and thundergun and one with raygun and ballistic knives(for run speed). you can just keep killing with ray guns and tundergun until round 30-35. What you need to do now is hoard them up until you have max spawn and both of you walk up you stairs and meet right at the doorway that leads to the grenade cornner, now merge your zombies and kill with the thundergun. when you run out of ammo kill with the rayguns for a max ammo and if you cant get one recycle the thundergun and get a new one.


Hmm..can't help noticing your highest round on Nacht is 31, so I'm guessing when you're talking about what happens at round 35+ it is theoretical
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#8 selectyeti89

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Posted 20 December 2011 - 11:51 AM

yes, I know it will work though just never gave it a try. If you also noticed I have been 89 on ascension and 70+ on alot of other maps so I think I know what im talking about.
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rounds all co-op
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nacht der untoten 42
verruckt 55
shi no numa 78 was #1 for a day. Highest legit round on xbox.
der riese 66 104 solo.
moon 79, 85 lagout!!!!
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#9 Jonnyo567

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Posted 13 February 2012 - 18:27 PM

Strategy I've been using for a while is both people in the help room, with the door closed. Both sit at the far end from the box, under the window. One covers the windows, while the other (preferably with LMG etc.) covers the stairs / wall.

As long as both stay behind and to the right of the pillar closest to the window, all zombies (apart from window ones) will come to the right of the pillar, while all window zombies will stay to the left of the pillar.

Got to round 20ish with 3 people, all using Thompson ( :lol: ), and was easy as well as very fun. Could be good if people were organised and stuck to the strategy.
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#10 Superhands

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Posted 13 February 2012 - 20:30 PM

I see this thread is pretty old, but...
One guy in the HELP room, one guy in the spawn, both running seperate trains. Keep both sets of stairs closed at all times to keep things manageable, particularly in the HELP room.
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#11 Ehjookayted

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Posted 13 February 2012 - 23:16 PM

I see this thread is pretty old, but...
One guy in the HELP room, one guy in the spawn, both running seperate trains. Keep both sets of stairs closed at all times to keep things manageable, particularly in the HELP room.

     Couldn't agree more. On Nacht, it's important to keep a weapon that kills zombies with speed, especially the Ray Gun, since you can eliminate hordes at a time, keeping the spawns at a regular speed. You can even coordinate with your partner to kill zombies at the same time so that the spawns are easy and manageable for both people. This will result in a higher round game, since the stress of managing spawns is something that causes people to break focus and force themselves into a detrimental error to their training.

     For the first few rounds, you'll want to camp out in the HELP room with the box, trying to get a Ray Gun and Thundergun. Monkeys help too. Until about round 11, this is pretty manageable. Higher even, if you can get a nice RPK/HK21 combo with the Ray Gun or Thundergun. The Ray Gun is one to be avoided on fully-boarded windows, as the splash damage is lethal in most cases. An RPK or Galil would be the best, in my opinion, in terms of fire rate and how quickly it takes care of zombies. Hope this helps. 8-)
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#12 L51

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Posted 03 July 2012 - 13:42 PM

Unfortunately the classic map doesn't have a lot to it, so you're reliant on the mystery box, although the trench gun does the trick until later rounds.
I've seen someone on youtube stand near the back window in the help room then when he has a good few following run to the left of the pillars, then back the other side of the pillars to the window again, effectively creating a circuit, and that seemed to work, but I'm too clumsy to pull that one off.

I personally go in for the lols and don't have much strategy at all. (No video necessary)

Again, another youtuber Goes to the help room via the upstairs not opening the door direct into there, and one holds them off on the stairs, and the other watches the 3 windows, which is easily possible with decent guns, but it gets trickier at later stages.

A friend swears by holding the part upstairs next to the grenades and hoping the mystery box plays ball. I think this works better with 4 people though.

I prefer being single player as well, other people just get in the way ;) haha
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